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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now.
Note that instead of doing leisure next, I'm doing events next. I honestly might switch back
but I have ideas for dialog that fit nicely into a focus on events.
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FNA/abi/Microsoft.Xna.Framework.Game.cs
20 lines | 1.6 KiB | text/x-csharp | CSharpLexer
20 lines | 1.6 KiB | text/x-csharp | CSharpLexer
r0 | using System.Reflection; | |||
using System.Runtime.CompilerServices; | ||||
[assembly: AssemblyVersion("4.0.0.0")] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGameComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IUpdateable))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IDrawable))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.DrawableGameComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Game))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollectionEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollection))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerServicesComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameServiceContainer))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameTime))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameWindow))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceInformation))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGraphicsDeviceManager))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceManager))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.LaunchParameters))] | ||||