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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now.
Note that instead of doing leisure next, I'm doing events next. I honestly might switch back
but I have ideas for dialog that fit nicely into a focus on events.
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FNA/abi/Microsoft.Xna.Framework.Net.cs
26 lines | 2.2 KiB | text/x-csharp | CSharpLexer
26 lines | 2.2 KiB | text/x-csharp | CSharpLexer
r0 | using System.Reflection; | |||
using System.Runtime.CompilerServices; | ||||
[assembly: AssemblyVersion("4.0.0.0")] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionEndedEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GamerJoinedEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GamerLeftEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GameStartedEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GameEndedEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.HostChangedEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.WriteLeaderboardsEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.PacketReader))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.PacketWriter))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.QualityOfService))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionType))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionState))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionEndReason))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.SendDataOptions))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.AvailableNetworkSession))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.AvailableNetworkSessionCollection))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkGamer))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.LocalNetworkGamer))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkMachine))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSession))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionProperties))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionJoinError))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionJoinException))] | ||||