Show More
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now.
Note that instead of doing leisure next, I'm doing events next. I honestly might switch back
but I have ideas for dialog that fit nicely into a focus on events.
References:
File last commit:
Show/Diff file:
Action:
FNA/src/ContainmentType.cs
34 lines | 882 B | text/x-csharp | CSharpLexer
34 lines | 882 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
/* Derived from code by the Mono.Xna Team (Copyright 2006). | ||||
* Released under the MIT License. See monoxna.LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework | ||||
{ | ||||
/// <summary> | ||||
/// Defines how the bounding volumes intersects or contain one another. | ||||
/// </summary> | ||||
public enum ContainmentType | ||||
{ | ||||
/// <summary> | ||||
/// Indicates that there is no overlap between two bounding volumes. | ||||
/// </summary> | ||||
Disjoint, | ||||
/// <summary> | ||||
/// Indicates that one bounding volume completely contains another volume. | ||||
/// </summary> | ||||
Contains, | ||||
/// <summary> | ||||
/// Indicates that bounding volumes partially overlap one another. | ||||
/// </summary> | ||||
Intersects | ||||
} | ||||
} | ||||