Show More
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now.
Note that instead of doing leisure next, I'm doing events next. I honestly might switch back
but I have ideas for dialog that fit nicely into a focus on events.
References:
File last commit:
Show/Diff file:
Action:
FNA/src/DisplayOrientation.cs
39 lines | 950 B | text/x-csharp | CSharpLexer
39 lines | 950 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework | ||||
{ | ||||
/// <summary> | ||||
/// Defines the orientation of the display. | ||||
/// </summary> | ||||
[Flags] | ||||
public enum DisplayOrientation | ||||
{ | ||||
/// <summary> | ||||
/// The default orientation. | ||||
/// </summary> | ||||
Default = 0, | ||||
/// <summary> | ||||
/// The display is rotated counterclockwise into a landscape orientation. Width is greater than height. | ||||
/// </summary> | ||||
LandscapeLeft = 1, | ||||
/// <summary> | ||||
/// The display is rotated clockwise into a landscape orientation. Width is greater than height. | ||||
/// </summary> | ||||
LandscapeRight = 2, | ||||
/// <summary> | ||||
/// The display is rotated as portrait, where height is greater than width. | ||||
/// </summary> | ||||
Portrait = 4 | ||||
} | ||||
} | ||||