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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now. Note that instead of doing leisure next, I'm doing events next. I honestly might switch back but I have ideas for dialog that fit nicely into a focus on events.
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FNA/src/Graphics/DeviceNotResetException.cs
34 lines | 629 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
[Serializable]
public sealed class DeviceNotResetException : Exception
{
public DeviceNotResetException()
: base()
{
}
public DeviceNotResetException(string message)
: base(message)
{
}
public DeviceNotResetException(string message, Exception inner)
: base(message, inner)
{
}
}
}