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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now.
Note that instead of doing leisure next, I'm doing events next. I honestly might switch back
but I have ideas for dialog that fit nicely into a focus on events.
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FNA/src/Graphics/GraphicsDeviceStatus.cs
30 lines | 625 B | text/x-csharp | CSharpLexer
30 lines | 625 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
/// <summary> | ||||
/// Describes the status of the <see cref="GraphicsDevice"/>. | ||||
/// </summary> | ||||
public enum GraphicsDeviceStatus | ||||
{ | ||||
/// <summary> | ||||
/// The device is normal. | ||||
/// </summary> | ||||
Normal, | ||||
/// <summary> | ||||
/// The device has been lost. | ||||
/// </summary> | ||||
Lost, | ||||
/// <summary> | ||||
/// The device has not been reset. | ||||
/// </summary> | ||||
NotReset | ||||
} | ||||
} | ||||