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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now.
Note that instead of doing leisure next, I'm doing events next. I honestly might switch back
but I have ideas for dialog that fit nicely into a focus on events.
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FNA/src/Graphics/SetDataOptions.cs
30 lines | 927 B | text/x-csharp | CSharpLexer
30 lines | 927 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
/// <summary> | ||||
/// Defines how vertex or index buffer data will be flushed during a SetData operation. | ||||
/// </summary> | ||||
public enum SetDataOptions | ||||
{ | ||||
/// <summary> | ||||
/// The SetData can overwrite the portions of existing data. | ||||
/// </summary> | ||||
None = 0, | ||||
/// <summary> | ||||
/// The SetData will discard the entire buffer. A pointer to a new memory area is returned and rendering from the previous area do not stall. | ||||
/// </summary> | ||||
Discard = 1, | ||||
/// <summary> | ||||
/// The SetData operation will not overwrite existing data. This allows the driver to return immediately from a SetData operation and continue rendering. | ||||
/// </summary> | ||||
NoOverwrite = 2 | ||||
} | ||||
} | ||||