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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now. Note that instead of doing leisure next, I'm doing events next. I honestly might switch back but I have ideas for dialog that fit nicely into a focus on events.
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FNA/src/IGraphicsDeviceManager.cs
22 lines | 498 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
/* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework
{
public interface IGraphicsDeviceManager
{
bool BeginDraw();
void CreateDevice();
void EndDraw();
}
}