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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now.
Note that instead of doing leisure next, I'm doing events next. I honestly might switch back
but I have ideas for dialog that fit nicely into a focus on events.
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FNA/src/NamespaceDocs.cs
39 lines | 890 B | text/x-csharp | CSharpLexer
39 lines | 890 B | text/x-csharp | CSharpLexer
r0 | /* FNA - XNA4 Reimplementation for Desktop Platforms | |||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
namespace Microsoft.Xna.Framework.Input | ||||
{ | ||||
/// <summary> | ||||
/// Provides functionality to handle input from keyboards, mice, gamepads, etc. | ||||
/// </summary> | ||||
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||||
class NamespaceDoc | ||||
{ | ||||
} | ||||
} | ||||
namespace Microsoft.Xna.Framework.Audio | ||||
{ | ||||
/// <summary> | ||||
/// Support for playing sound effects and XACT audio. | ||||
/// </summary> | ||||
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||||
class NamespaceDoc | ||||
{ | ||||
} | ||||
} | ||||
namespace Microsoft.Xna.Framework.Content | ||||
{ | ||||
/// <summary> | ||||
/// The runtime support for loading content pipeline content. | ||||
/// </summary> | ||||
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||||
class NamespaceDoc | ||||
{ | ||||
} | ||||
} | ||||