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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now. Note that instead of doing leisure next, I'm doing events next. I honestly might switch back but I have ideas for dialog that fit nicely into a focus on events.
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SpriteFontPlus/src/SpriteBatchExtensions.cs
48 lines | 1.7 KiB | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Text;
namespace SpriteFontPlus
{
public static class SpriteBatchExtensions
{
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color)
{
return font.DrawString(batch, text, pos, color);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color, Vector2 scale)
{
return font.DrawString(batch, text, pos, color, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors)
{
return font.DrawString(batch, text, pos, glyphColors);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors, Vector2 scale)
{
return font.DrawString(batch, text, pos, glyphColors, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color)
{
return font.DrawString(batch, text, pos, color);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color, Vector2 scale)
{
return font.DrawString(batch, text, pos, color, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors)
{
return font.DrawString(batch, text, pos, glyphColors);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors, Vector2 scale)
{
return font.DrawString(batch, text, pos, glyphColors, scale);
}
}
}