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Commit Description:
Switch over to SoundEffectsEngine...
Commit Description:
Switch over to SoundEffectsEngine Replace inline calls to play sounds to a dedicated engine. Having an engine will also make it easier to have audio settings.
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ImGui.NET/ImDrawData.Manual.cs
7 lines | 223 B | text/x-csharp | CSharpLexer
Add ImGui.
r16 namespace ImGuiNET
{
public unsafe partial struct ImDrawDataPtr
{
public RangePtrAccessor<ImDrawListPtr> CmdListsRange => new RangePtrAccessor<ImDrawListPtr>(CmdLists.ToPointer(), CmdListsCount);
}
}