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Commit Description:
Switch over to SoundEffectsEngine...
Commit Description:
Switch over to SoundEffectsEngine Replace inline calls to play sounds to a dedicated engine. Having an engine will also make it easier to have audio settings.
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SpriteFontPlus/src/GlyphInfo.cs
8 lines | 147 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 namespace SpriteFontPlus
{
public struct GlyphInfo
{
public int X, Y, Width, Height;
public int XOffset, YOffset;
public int XAdvance;
}
}