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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
References:
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FNA/lib/FAudio/cpp/X3DAudio.cpp
20 lines | 481 B | text/x-c | CppLexer
20 lines | 481 B | text/x-c | CppLexer
r0 | #include "X3DAudio.h" | |||
F3DAUDIOCPP_API X3DAudioInitialize( | ||||
uint32_t SpeakerChannelMask, | ||||
float SpeedOfSound, | ||||
X3DAUDIO_HANDLE Instance | ||||
) { | ||||
F3DAudioInitialize(SpeakerChannelMask, SpeedOfSound, Instance); | ||||
} | ||||
F3DAUDIOCPP_API X3DAudioCalculate( | ||||
const X3DAUDIO_HANDLE Instance, | ||||
const X3DAUDIO_LISTENER* pListener, | ||||
const X3DAUDIO_EMITTER* pEmitter, | ||||
uint32_t Flags, | ||||
X3DAUDIO_DSP_SETTINGS* pDSPSettings | ||||
) { | ||||
F3DAudioCalculate(Instance, pListener, pEmitter, Flags, pDSPSettings); | ||||
} | ||||