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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/lib/MojoShader/profiles/mojoshader_profile_d3d.c
686 lines | 20.4 KiB | text/x-c | CLexer
Early working version (including all dependencies, lol).
r0 /**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_profile.h"
#pragma GCC visibility push(hidden)
#if SUPPORT_PROFILE_D3D
const char *make_D3D_srcarg_string_in_buf(Context *ctx,
const SourceArgInfo *arg,
char *buf, size_t buflen)
{
const char *premod_str = "";
const char *postmod_str = "";
switch (arg->src_mod)
{
case SRCMOD_NEGATE:
premod_str = "-";
break;
case SRCMOD_BIASNEGATE:
premod_str = "-";
// fall through.
case SRCMOD_BIAS:
postmod_str = "_bias";
break;
case SRCMOD_SIGNNEGATE:
premod_str = "-";
// fall through.
case SRCMOD_SIGN:
postmod_str = "_bx2";
break;
case SRCMOD_COMPLEMENT:
premod_str = "1-";
break;
case SRCMOD_X2NEGATE:
premod_str = "-";
// fall through.
case SRCMOD_X2:
postmod_str = "_x2";
break;
case SRCMOD_DZ:
postmod_str = "_dz";
break;
case SRCMOD_DW:
postmod_str = "_dw";
break;
case SRCMOD_ABSNEGATE:
premod_str = "-";
// fall through.
case SRCMOD_ABS:
postmod_str = "_abs";
break;
case SRCMOD_NOT:
premod_str = "!";
break;
case SRCMOD_NONE:
case SRCMOD_TOTAL:
break; // stop compiler whining.
} // switch
char regnum_str[16];
const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
arg->regnum, regnum_str,
sizeof (regnum_str));
if (regtype_str == NULL)
{
fail(ctx, "Unknown source register type.");
*buf = '\0';
return buf;
} // if
const char *rel_lbracket = "";
const char *rel_rbracket = "";
char rel_swizzle[4] = { '\0' };
char rel_regnum_str[16] = { '\0' };
const char *rel_regtype_str = "";
if (arg->relative)
{
if (arg->relative_regtype == REG_TYPE_LOOP)
{
rel_swizzle[0] = '\0';
rel_swizzle[1] = '\0';
rel_swizzle[2] = '\0';
} // if
else
{
rel_swizzle[0] = '.';
rel_swizzle[1] = swizzle_channels[arg->relative_component];
rel_swizzle[2] = '\0';
} // else
rel_lbracket = "[";
rel_rbracket = "]";
rel_regtype_str = get_D3D_register_string(ctx, arg->relative_regtype,
arg->relative_regnum,
rel_regnum_str,
sizeof (rel_regnum_str));
if (regtype_str == NULL)
{
fail(ctx, "Unknown relative source register type.");
*buf = '\0';
return buf;
} // if
} // if
char swizzle_str[6];
size_t i = 0;
const int scalar = isscalar(ctx, ctx->shader_type, arg->regtype, arg->regnum);
if (!scalar && !no_swizzle(arg->swizzle))
{
swizzle_str[i++] = '.';
swizzle_str[i++] = swizzle_channels[arg->swizzle_x];
swizzle_str[i++] = swizzle_channels[arg->swizzle_y];
swizzle_str[i++] = swizzle_channels[arg->swizzle_z];
swizzle_str[i++] = swizzle_channels[arg->swizzle_w];
// .xyzz is the same as .xyz, .z is the same as .zzzz, etc.
while (swizzle_str[i-1] == swizzle_str[i-2])
i--;
} // if
swizzle_str[i] = '\0';
assert(i < sizeof (swizzle_str));
// !!! FIXME: c12[a0.x] actually needs to be c[a0.x + 12]
snprintf(buf, buflen, "%s%s%s%s%s%s%s%s%s%s",
premod_str, regtype_str, regnum_str, postmod_str,
rel_lbracket, rel_regtype_str, rel_regnum_str, rel_swizzle,
rel_rbracket, swizzle_str);
// !!! FIXME: make sure the scratch buffer was large enough.
return buf;
} // make_D3D_srcarg_string_in_buf
const char *make_D3D_destarg_string(Context *ctx, char *buf,
const size_t buflen)
{
const DestArgInfo *arg = &ctx->dest_arg;
const char *result_shift_str = "";
switch (arg->result_shift)
{
case 0x1: result_shift_str = "_x2"; break;
case 0x2: result_shift_str = "_x4"; break;
case 0x3: result_shift_str = "_x8"; break;
case 0xD: result_shift_str = "_d8"; break;
case 0xE: result_shift_str = "_d4"; break;
case 0xF: result_shift_str = "_d2"; break;
} // switch
const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : "";
const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : "";
const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : "";
char regnum_str[16];
const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
arg->regnum, regnum_str,
sizeof (regnum_str));
if (regtype_str == NULL)
{
fail(ctx, "Unknown destination register type.");
*buf = '\0';
return buf;
} // if
char writemask_str[6];
size_t i = 0;
const int scalar = isscalar(ctx, ctx->shader_type, arg->regtype, arg->regnum);
if (!scalar && !writemask_xyzw(arg->writemask))
{
writemask_str[i++] = '.';
if (arg->writemask0) writemask_str[i++] = 'x';
if (arg->writemask1) writemask_str[i++] = 'y';
if (arg->writemask2) writemask_str[i++] = 'z';
if (arg->writemask3) writemask_str[i++] = 'w';
} // if
writemask_str[i] = '\0';
assert(i < sizeof (writemask_str));
const char *pred_left = "";
const char *pred_right = "";
char pred[32] = { '\0' };
if (ctx->predicated)
{
pred_left = "(";
pred_right = ") ";
make_D3D_srcarg_string_in_buf(ctx, &ctx->predicate_arg,
pred, sizeof (pred));
} // if
// may turn out something like "_x2_sat_pp_centroid (!p0.x) r0.xyzw" ...
snprintf(buf, buflen, "%s%s%s%s %s%s%s%s%s%s",
result_shift_str, sat_str, pp_str, cent_str,
pred_left, pred, pred_right,
regtype_str, regnum_str, writemask_str);
// !!! FIXME: make sure the scratch buffer was large enough.
return buf;
} // make_D3D_destarg_string
const char *make_D3D_srcarg_string(Context *ctx, const size_t idx,
char *buf, size_t buflen)
{
if (idx >= STATICARRAYLEN(ctx->source_args))
{
fail(ctx, "Too many source args");
*buf = '\0';
return buf;
} // if
const SourceArgInfo *arg = &ctx->source_args[idx];
return make_D3D_srcarg_string_in_buf(ctx, arg, buf, buflen);
} // make_D3D_srcarg_string
const char *get_D3D_const_array_varname(Context *ctx, int base, int size)
{
char buf[64];
snprintf(buf, sizeof (buf), "c_array_%d_%d", base, size);
return StrDup(ctx, buf);
} // get_D3D_const_array_varname
void emit_D3D_start(Context *ctx, const char *profilestr)
{
const uint major = (uint) ctx->major_ver;
const uint minor = (uint) ctx->minor_ver;
char minor_str[16];
ctx->ignores_ctab = 1;
if (minor == 0xFF)
strcpy(minor_str, "sw");
else if ((major > 1) && (minor == 1))
strcpy(minor_str, "x"); // for >= SM2, apparently this is "x". Weird.
else
snprintf(minor_str, sizeof (minor_str), "%u", (uint) minor);
output_line(ctx, "%s_%u_%s", ctx->shader_type_str, major, minor_str);
} // emit_D3D_start
void emit_D3D_end(Context *ctx)
{
output_line(ctx, "end");
} // emit_D3D_end
void emit_D3D_phase(Context *ctx)
{
output_line(ctx, "phase");
} // emit_D3D_phase
void emit_D3D_finalize(Context *ctx)
{
// no-op.
} // emit_D3D_finalize
void emit_D3D_global(Context *ctx, RegisterType regtype, int regnum)
{
// no-op.
} // emit_D3D_global
void emit_D3D_array(Context *ctx, VariableList *var)
{
// no-op.
} // emit_D3D_array
void emit_D3D_const_array(Context *ctx, const ConstantsList *clist,
int base, int size)
{
// no-op.
} // emit_D3D_const_array
void emit_D3D_uniform(Context *ctx, RegisterType regtype, int regnum,
const VariableList *var)
{
// no-op.
} // emit_D3D_uniform
void emit_D3D_sampler(Context *ctx, int s, TextureType ttype, int tb)
{
// no-op.
} // emit_D3D_sampler
void emit_D3D_attribute(Context *ctx, RegisterType regtype, int regnum,
MOJOSHADER_usage usage, int index, int wmask,
int flags)
{
// no-op.
} // emit_D3D_attribute
void emit_D3D_RESERVED(Context *ctx)
{
// do nothing; fails in the state machine.
} // emit_D3D_RESERVED
// Generic D3D opcode emitters. A list of macros generate all the entry points
// that call into these...
char *lowercase(char *dst, const char *src)
{
int i = 0;
do
{
const char ch = src[i];
dst[i] = (((ch >= 'A') && (ch <= 'Z')) ? (ch - ('A' - 'a')) : ch);
} while (src[i++]);
return dst;
} // lowercase
void emit_D3D_opcode_d(Context *ctx, const char *opcode)
{
char dst[64]; make_D3D_destarg_string(ctx, dst, sizeof (dst));
opcode = lowercase((char *) alloca(strlen(opcode) + 1), opcode);
output_line(ctx, "%s%s%s", ctx->coissue ? "+" : "", opcode, dst);
} // emit_D3D_opcode_d
void emit_D3D_opcode_s(Context *ctx, const char *opcode)
{
char src0[64]; make_D3D_srcarg_string(ctx, 0, src0, sizeof (src0));
opcode = lowercase((char *) alloca(strlen(opcode) + 1), opcode);
output_line(ctx, "%s%s %s", ctx->coissue ? "+" : "", opcode, src0);
} // emit_D3D_opcode_s
void emit_D3D_opcode_ss(Context *ctx, const char *opcode)
{
char src0[64]; make_D3D_srcarg_string(ctx, 0, src0, sizeof (src0));
char src1[64]; make_D3D_srcarg_string(ctx, 1, src1, sizeof (src1));
opcode = lowercase((char *) alloca(strlen(opcode) + 1), opcode);
output_line(ctx, "%s%s %s, %s", ctx->coissue ? "+" : "", opcode, src0, src1);
} // emit_D3D_opcode_ss
void emit_D3D_opcode_ds(Context *ctx, const char *opcode)
{
char dst[64]; make_D3D_destarg_string(ctx, dst, sizeof (dst));
char src0[64]; make_D3D_srcarg_string(ctx, 0, src0, sizeof (src0));
opcode = lowercase((char *) alloca(strlen(opcode) + 1), opcode);
output_line(ctx, "%s%s%s, %s", ctx->coissue ? "+" : "", opcode, dst, src0);
} // emit_D3D_opcode_ds
void emit_D3D_opcode_dss(Context *ctx, const char *opcode)
{
char dst[64]; make_D3D_destarg_string(ctx, dst, sizeof (dst));
char src0[64]; make_D3D_srcarg_string(ctx, 0, src0, sizeof (src0));
char src1[64]; make_D3D_srcarg_string(ctx, 1, src1, sizeof (src1));
opcode = lowercase((char *) alloca(strlen(opcode) + 1), opcode);
output_line(ctx, "%s%s%s, %s, %s", ctx->coissue ? "+" : "",
opcode, dst, src0, src1);
} // emit_D3D_opcode_dss
void emit_D3D_opcode_dsss(Context *ctx, const char *opcode)
{
char dst[64]; make_D3D_destarg_string(ctx, dst, sizeof (dst));
char src0[64]; make_D3D_srcarg_string(ctx, 0, src0, sizeof (src0));
char src1[64]; make_D3D_srcarg_string(ctx, 1, src1, sizeof (src1));
char src2[64]; make_D3D_srcarg_string(ctx, 2, src2, sizeof (src2));
opcode = lowercase((char *) alloca(strlen(opcode) + 1), opcode);
output_line(ctx, "%s%s%s, %s, %s, %s", ctx->coissue ? "+" : "",
opcode, dst, src0, src1, src2);
} // emit_D3D_opcode_dsss
void emit_D3D_opcode_dssss(Context *ctx, const char *opcode)
{
char dst[64]; make_D3D_destarg_string(ctx, dst, sizeof (dst));
char src0[64]; make_D3D_srcarg_string(ctx, 0, src0, sizeof (src0));
char src1[64]; make_D3D_srcarg_string(ctx, 1, src1, sizeof (src1));
char src2[64]; make_D3D_srcarg_string(ctx, 2, src2, sizeof (src2));
char src3[64]; make_D3D_srcarg_string(ctx, 3, src3, sizeof (src3));
opcode = lowercase((char *) alloca(strlen(opcode) + 1), opcode);
output_line(ctx,"%s%s%s, %s, %s, %s, %s", ctx->coissue ? "+" : "",
opcode, dst, src0, src1, src2, src3);
} // emit_D3D_opcode_dssss
void emit_D3D_opcode(Context *ctx, const char *opcode)
{
opcode = lowercase((char *) alloca(strlen(opcode) + 1), opcode);
output_line(ctx, "%s%s", ctx->coissue ? "+" : "", opcode);
} // emit_D3D_opcode
#define EMIT_D3D_OPCODE_FUNC(op) \
void emit_D3D_##op(Context *ctx) { \
emit_D3D_opcode(ctx, #op); \
}
#define EMIT_D3D_OPCODE_D_FUNC(op) \
void emit_D3D_##op(Context *ctx) { \
emit_D3D_opcode_d(ctx, #op); \
}
#define EMIT_D3D_OPCODE_S_FUNC(op) \
void emit_D3D_##op(Context *ctx) { \
emit_D3D_opcode_s(ctx, #op); \
}
#define EMIT_D3D_OPCODE_SS_FUNC(op) \
void emit_D3D_##op(Context *ctx) { \
emit_D3D_opcode_ss(ctx, #op); \
}
#define EMIT_D3D_OPCODE_DS_FUNC(op) \
void emit_D3D_##op(Context *ctx) { \
emit_D3D_opcode_ds(ctx, #op); \
}
#define EMIT_D3D_OPCODE_DSS_FUNC(op) \
void emit_D3D_##op(Context *ctx) { \
emit_D3D_opcode_dss(ctx, #op); \
}
#define EMIT_D3D_OPCODE_DSSS_FUNC(op) \
void emit_D3D_##op(Context *ctx) { \
emit_D3D_opcode_dsss(ctx, #op); \
}
#define EMIT_D3D_OPCODE_DSSSS_FUNC(op) \
void emit_D3D_##op(Context *ctx) { \
emit_D3D_opcode_dssss(ctx, #op); \
}
EMIT_D3D_OPCODE_FUNC(NOP)
EMIT_D3D_OPCODE_DS_FUNC(MOV)
EMIT_D3D_OPCODE_DSS_FUNC(ADD)
EMIT_D3D_OPCODE_DSS_FUNC(SUB)
EMIT_D3D_OPCODE_DSSS_FUNC(MAD)
EMIT_D3D_OPCODE_DSS_FUNC(MUL)
EMIT_D3D_OPCODE_DS_FUNC(RCP)
EMIT_D3D_OPCODE_DS_FUNC(RSQ)
EMIT_D3D_OPCODE_DSS_FUNC(DP3)
EMIT_D3D_OPCODE_DSS_FUNC(DP4)
EMIT_D3D_OPCODE_DSS_FUNC(MIN)
EMIT_D3D_OPCODE_DSS_FUNC(MAX)
EMIT_D3D_OPCODE_DSS_FUNC(SLT)
EMIT_D3D_OPCODE_DSS_FUNC(SGE)
EMIT_D3D_OPCODE_DS_FUNC(EXP)
EMIT_D3D_OPCODE_DS_FUNC(LOG)
EMIT_D3D_OPCODE_DS_FUNC(LIT)
EMIT_D3D_OPCODE_DSS_FUNC(DST)
EMIT_D3D_OPCODE_DSSS_FUNC(LRP)
EMIT_D3D_OPCODE_DS_FUNC(FRC)
EMIT_D3D_OPCODE_DSS_FUNC(M4X4)
EMIT_D3D_OPCODE_DSS_FUNC(M4X3)
EMIT_D3D_OPCODE_DSS_FUNC(M3X4)
EMIT_D3D_OPCODE_DSS_FUNC(M3X3)
EMIT_D3D_OPCODE_DSS_FUNC(M3X2)
EMIT_D3D_OPCODE_S_FUNC(CALL)
EMIT_D3D_OPCODE_SS_FUNC(CALLNZ)
EMIT_D3D_OPCODE_SS_FUNC(LOOP)
EMIT_D3D_OPCODE_FUNC(RET)
EMIT_D3D_OPCODE_FUNC(ENDLOOP)
EMIT_D3D_OPCODE_S_FUNC(LABEL)
EMIT_D3D_OPCODE_DSS_FUNC(POW)
EMIT_D3D_OPCODE_DSS_FUNC(CRS)
EMIT_D3D_OPCODE_DSSS_FUNC(SGN)
EMIT_D3D_OPCODE_DS_FUNC(ABS)
EMIT_D3D_OPCODE_DS_FUNC(NRM)
EMIT_D3D_OPCODE_S_FUNC(REP)
EMIT_D3D_OPCODE_FUNC(ENDREP)
EMIT_D3D_OPCODE_S_FUNC(IF)
EMIT_D3D_OPCODE_FUNC(ELSE)
EMIT_D3D_OPCODE_FUNC(ENDIF)
EMIT_D3D_OPCODE_FUNC(BREAK)
EMIT_D3D_OPCODE_DS_FUNC(MOVA)
EMIT_D3D_OPCODE_D_FUNC(TEXKILL)
EMIT_D3D_OPCODE_DS_FUNC(TEXBEM)
EMIT_D3D_OPCODE_DS_FUNC(TEXBEML)
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2AR)
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2GB)
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2PAD)
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2TEX)
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3PAD)
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3TEX)
EMIT_D3D_OPCODE_DSS_FUNC(TEXM3X3SPEC)
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3VSPEC)
EMIT_D3D_OPCODE_DS_FUNC(EXPP)
EMIT_D3D_OPCODE_DS_FUNC(LOGP)
EMIT_D3D_OPCODE_DSSS_FUNC(CND)
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2RGB)
EMIT_D3D_OPCODE_DS_FUNC(TEXDP3TEX)
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2DEPTH)
EMIT_D3D_OPCODE_DS_FUNC(TEXDP3)
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3)
EMIT_D3D_OPCODE_D_FUNC(TEXDEPTH)
EMIT_D3D_OPCODE_DSSS_FUNC(CMP)
EMIT_D3D_OPCODE_DSS_FUNC(BEM)
EMIT_D3D_OPCODE_DSSS_FUNC(DP2ADD)
EMIT_D3D_OPCODE_DS_FUNC(DSX)
EMIT_D3D_OPCODE_DS_FUNC(DSY)
EMIT_D3D_OPCODE_DSSSS_FUNC(TEXLDD)
EMIT_D3D_OPCODE_DSS_FUNC(TEXLDL)
EMIT_D3D_OPCODE_S_FUNC(BREAKP)
// special cases for comparison opcodes...
const char *get_D3D_comparison_string(Context *ctx)
{
const char *comps[] = {
"", "_gt", "_eq", "_ge", "_lt", "_ne", "_le"
};
if (ctx->instruction_controls >= STATICARRAYLEN(comps))
{
fail(ctx, "unknown comparison control");
return "";
} // if
return comps[ctx->instruction_controls];
} // get_D3D_comparison_string
void emit_D3D_BREAKC(Context *ctx)
{
char op[16];
snprintf(op, sizeof (op), "break%s", get_D3D_comparison_string(ctx));
emit_D3D_opcode_ss(ctx, op);
} // emit_D3D_BREAKC
void emit_D3D_IFC(Context *ctx)
{
char op[16];
snprintf(op, sizeof (op), "if%s", get_D3D_comparison_string(ctx));
emit_D3D_opcode_ss(ctx, op);
} // emit_D3D_IFC
void emit_D3D_SETP(Context *ctx)
{
char op[16];
snprintf(op, sizeof (op), "setp%s", get_D3D_comparison_string(ctx));
emit_D3D_opcode_dss(ctx, op);
} // emit_D3D_SETP
void emit_D3D_DEF(Context *ctx)
{
char dst[64];
make_D3D_destarg_string(ctx, dst, sizeof (dst));
const float *val = (const float *) ctx->dwords; // !!! FIXME: could be int?
char val0[32];
char val1[32];
char val2[32];
char val3[32];
floatstr(ctx, val0, sizeof (val0), val[0], 0);
floatstr(ctx, val1, sizeof (val1), val[1], 0);
floatstr(ctx, val2, sizeof (val2), val[2], 0);
floatstr(ctx, val3, sizeof (val3), val[3], 0);
output_line(ctx, "def%s, %s, %s, %s, %s", dst, val0, val1, val2, val3);
} // emit_D3D_DEF
void emit_D3D_DEFI(Context *ctx)
{
char dst[64];
make_D3D_destarg_string(ctx, dst, sizeof (dst));
const int32 *x = (const int32 *) ctx->dwords;
output_line(ctx, "defi%s, %d, %d, %d, %d", dst,
(int) x[0], (int) x[1], (int) x[2], (int) x[3]);
} // emit_D3D_DEFI
void emit_D3D_DEFB(Context *ctx)
{
char dst[64];
make_D3D_destarg_string(ctx, dst, sizeof (dst));
output_line(ctx, "defb%s, %s", dst, ctx->dwords[0] ? "true" : "false");
} // emit_D3D_DEFB
static const char *usagestrs[] = {
"_position", "_blendweight", "_blendindices", "_normal", "_psize",
"_texcoord", "_tangent", "_binormal", "_tessfactor", "_positiont",
"_color", "_fog", "_depth", "_sample"
};
void emit_D3D_DCL(Context *ctx)
{
char dst[64];
make_D3D_destarg_string(ctx, dst, sizeof (dst));
const DestArgInfo *arg = &ctx->dest_arg;
const char *usage_str = "";
char index_str[16] = { '\0' };
if (arg->regtype == REG_TYPE_SAMPLER)
{
switch ((const TextureType) ctx->dwords[0])
{
case TEXTURE_TYPE_2D: usage_str = "_2d"; break;
case TEXTURE_TYPE_CUBE: usage_str = "_cube"; break;
case TEXTURE_TYPE_VOLUME: usage_str = "_volume"; break;
default: fail(ctx, "unknown sampler texture type"); return;
} // switch
} // if
else if (arg->regtype == REG_TYPE_MISCTYPE)
{
switch ((const MiscTypeType) arg->regnum)
{
case MISCTYPE_TYPE_POSITION:
case MISCTYPE_TYPE_FACE:
usage_str = ""; // just become "dcl vFace" or whatever.
break;
default: fail(ctx, "unknown misc register type"); return;
} // switch
} // else if
else
{
const uint32 usage = ctx->dwords[0];
const uint32 index = ctx->dwords[1];
usage_str = usagestrs[usage];
if (index != 0)
snprintf(index_str, sizeof (index_str), "%u", (uint) index);
} // else
output_line(ctx, "dcl%s%s%s", usage_str, index_str, dst);
} // emit_D3D_DCL
void emit_D3D_TEXCRD(Context *ctx)
{
// this opcode looks and acts differently depending on the shader model.
if (shader_version_atleast(ctx, 1, 4))
emit_D3D_opcode_ds(ctx, "texcrd");
else
emit_D3D_opcode_d(ctx, "texcoord");
} // emit_D3D_TEXCOORD
void emit_D3D_TEXLD(Context *ctx)
{
// this opcode looks and acts differently depending on the shader model.
if (shader_version_atleast(ctx, 2, 0))
{
if (ctx->instruction_controls == CONTROL_TEXLD)
emit_D3D_opcode_dss(ctx, "texld");
else if (ctx->instruction_controls == CONTROL_TEXLDP)
emit_D3D_opcode_dss(ctx, "texldp");
else if (ctx->instruction_controls == CONTROL_TEXLDB)
emit_D3D_opcode_dss(ctx, "texldb");
} // if
else if (shader_version_atleast(ctx, 1, 4))
{
emit_D3D_opcode_ds(ctx, "texld");
} // else if
else
{
emit_D3D_opcode_d(ctx, "tex");
} // else
} // emit_D3D_TEXLD
void emit_D3D_SINCOS(Context *ctx)
{
// this opcode needs extra registers for sm2 and lower.
if (!shader_version_atleast(ctx, 3, 0))
emit_D3D_opcode_dsss(ctx, "sincos");
else
emit_D3D_opcode_ds(ctx, "sincos");
} // emit_D3D_SINCOS
#endif // SUPPORT_PROFILE_D3D
#pragma GCC visibility pop