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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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FNA/src/Audio/SoundBank.cs
282 lines | 5.0 KiB | text/x-csharp | CSharpLexer
282 lines | 5.0 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
using System.Runtime.InteropServices; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Audio | ||||
{ | ||||
// http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.audio.soundbank.aspx | ||||
public class SoundBank : IDisposable | ||||
{ | ||||
#region Public Properties | ||||
public bool IsDisposed | ||||
{ | ||||
get; | ||||
private set; | ||||
} | ||||
public bool IsInUse | ||||
{ | ||||
get | ||||
{ | ||||
uint state; | ||||
FAudio.FACTSoundBank_GetState(handle, out state); | ||||
return (state & FAudio.FACT_STATE_INUSE) != 0; | ||||
} | ||||
} | ||||
#endregion | ||||
#region Internal Variables | ||||
internal AudioEngine engine; | ||||
internal FAudio.F3DAUDIO_DSP_SETTINGS dspSettings; | ||||
#endregion | ||||
#region Private Variables | ||||
private IntPtr handle; | ||||
private WeakReference selfReference; | ||||
#endregion | ||||
#region Disposing Event | ||||
public event EventHandler<EventArgs> Disposing; | ||||
#endregion | ||||
#region Public Constructor | ||||
public SoundBank(AudioEngine audioEngine, string filename) | ||||
{ | ||||
if (audioEngine == null) | ||||
{ | ||||
throw new ArgumentNullException("audioEngine"); | ||||
} | ||||
if (String.IsNullOrEmpty(filename)) | ||||
{ | ||||
throw new ArgumentNullException("filename"); | ||||
} | ||||
byte[] buffer = TitleContainer.ReadAllBytes(filename); | ||||
GCHandle pin = GCHandle.Alloc(buffer, GCHandleType.Pinned); | ||||
FAudio.FACTAudioEngine_CreateSoundBank( | ||||
audioEngine.handle, | ||||
pin.AddrOfPinnedObject(), | ||||
(uint) buffer.Length, | ||||
0, | ||||
0, | ||||
out handle | ||||
); | ||||
pin.Free(); | ||||
buffer = null; | ||||
engine = audioEngine; | ||||
selfReference = new WeakReference(this, true); | ||||
dspSettings = new FAudio.F3DAUDIO_DSP_SETTINGS(); | ||||
dspSettings.SrcChannelCount = 1; | ||||
dspSettings.DstChannelCount = engine.channels; | ||||
dspSettings.pMatrixCoefficients = Marshal.AllocHGlobal( | ||||
4 * | ||||
(int) dspSettings.SrcChannelCount * | ||||
(int) dspSettings.DstChannelCount | ||||
); | ||||
engine.RegisterSoundBank(handle, selfReference); | ||||
IsDisposed = false; | ||||
} | ||||
#endregion | ||||
#region Destructor | ||||
~SoundBank() | ||||
{ | ||||
if (AudioEngine.ProgramExiting) | ||||
{ | ||||
return; | ||||
} | ||||
if (!IsDisposed && IsInUse) | ||||
{ | ||||
// STOP LEAKING YOUR BANKS, ARGH | ||||
GC.ReRegisterForFinalize(this); | ||||
return; | ||||
} | ||||
Dispose(false); | ||||
} | ||||
#endregion | ||||
#region Public Dispose Method | ||||
public void Dispose() | ||||
{ | ||||
Dispose(true); | ||||
GC.SuppressFinalize(this); | ||||
} | ||||
#endregion | ||||
#region Protected Dispose Method | ||||
protected void Dispose(bool disposing) | ||||
{ | ||||
lock (engine.gcSync) | ||||
{ | ||||
if (!IsDisposed) | ||||
{ | ||||
if (Disposing != null) | ||||
{ | ||||
Disposing.Invoke(this, null); | ||||
} | ||||
// If this is disposed, stop leaking memory! | ||||
if (!engine.IsDisposed) | ||||
{ | ||||
engine.UnregisterSoundBank(handle); | ||||
FAudio.FACTSoundBank_Destroy(handle); | ||||
Marshal.FreeHGlobal(dspSettings.pMatrixCoefficients); | ||||
} | ||||
OnSoundBankDestroyed(); | ||||
} | ||||
} | ||||
} | ||||
#endregion | ||||
#region Public Methods | ||||
public Cue GetCue(string name) | ||||
{ | ||||
if (String.IsNullOrEmpty(name)) | ||||
{ | ||||
throw new ArgumentNullException("name"); | ||||
} | ||||
ushort cue = FAudio.FACTSoundBank_GetCueIndex( | ||||
handle, | ||||
name | ||||
); | ||||
if (cue == FAudio.FACTINDEX_INVALID) | ||||
{ | ||||
throw new InvalidOperationException( | ||||
"Invalid cue name!" | ||||
); | ||||
} | ||||
IntPtr result; | ||||
FAudio.FACTSoundBank_Prepare( | ||||
handle, | ||||
cue, | ||||
0, | ||||
0, | ||||
out result | ||||
); | ||||
return new Cue(result, name, this); | ||||
} | ||||
public void PlayCue(string name) | ||||
{ | ||||
if (String.IsNullOrEmpty(name)) | ||||
{ | ||||
throw new ArgumentNullException("name"); | ||||
} | ||||
ushort cue = FAudio.FACTSoundBank_GetCueIndex( | ||||
handle, | ||||
name | ||||
); | ||||
if (cue == FAudio.FACTINDEX_INVALID) | ||||
{ | ||||
throw new InvalidOperationException( | ||||
"Invalid cue name!" | ||||
); | ||||
} | ||||
FAudio.FACTSoundBank_Play( | ||||
handle, | ||||
cue, | ||||
0, | ||||
0, | ||||
IntPtr.Zero | ||||
); | ||||
} | ||||
public void PlayCue( | ||||
string name, | ||||
AudioListener listener, | ||||
AudioEmitter emitter | ||||
) { | ||||
if (String.IsNullOrEmpty(name)) | ||||
{ | ||||
throw new ArgumentNullException("name"); | ||||
} | ||||
if (listener == null) | ||||
{ | ||||
throw new ArgumentNullException("listener"); | ||||
} | ||||
if (emitter == null) | ||||
{ | ||||
throw new ArgumentNullException("emitter"); | ||||
} | ||||
ushort cue = FAudio.FACTSoundBank_GetCueIndex( | ||||
handle, | ||||
name | ||||
); | ||||
if (cue == FAudio.FACTINDEX_INVALID) | ||||
{ | ||||
throw new InvalidOperationException( | ||||
"Invalid cue name!" | ||||
); | ||||
} | ||||
emitter.emitterData.ChannelCount = dspSettings.SrcChannelCount; | ||||
emitter.emitterData.CurveDistanceScaler = float.MaxValue; | ||||
FAudio.FACT3DCalculate( | ||||
engine.handle3D, | ||||
ref listener.listenerData, | ||||
ref emitter.emitterData, | ||||
ref dspSettings | ||||
); | ||||
FAudio.FACTSoundBank_Play3D( | ||||
handle, | ||||
cue, | ||||
0, | ||||
0, | ||||
ref dspSettings, | ||||
IntPtr.Zero | ||||
); | ||||
} | ||||
#endregion | ||||
#region Internal Methods | ||||
internal void OnSoundBankDestroyed() | ||||
{ | ||||
IsDisposed = true; | ||||
handle = IntPtr.Zero; | ||||
selfReference = null; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||