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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Audio/SoundBank.cs
282 lines | 5.0 KiB | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion
namespace Microsoft.Xna.Framework.Audio
{
// http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.audio.soundbank.aspx
public class SoundBank : IDisposable
{
#region Public Properties
public bool IsDisposed
{
get;
private set;
}
public bool IsInUse
{
get
{
uint state;
FAudio.FACTSoundBank_GetState(handle, out state);
return (state & FAudio.FACT_STATE_INUSE) != 0;
}
}
#endregion
#region Internal Variables
internal AudioEngine engine;
internal FAudio.F3DAUDIO_DSP_SETTINGS dspSettings;
#endregion
#region Private Variables
private IntPtr handle;
private WeakReference selfReference;
#endregion
#region Disposing Event
public event EventHandler<EventArgs> Disposing;
#endregion
#region Public Constructor
public SoundBank(AudioEngine audioEngine, string filename)
{
if (audioEngine == null)
{
throw new ArgumentNullException("audioEngine");
}
if (String.IsNullOrEmpty(filename))
{
throw new ArgumentNullException("filename");
}
byte[] buffer = TitleContainer.ReadAllBytes(filename);
GCHandle pin = GCHandle.Alloc(buffer, GCHandleType.Pinned);
FAudio.FACTAudioEngine_CreateSoundBank(
audioEngine.handle,
pin.AddrOfPinnedObject(),
(uint) buffer.Length,
0,
0,
out handle
);
pin.Free();
buffer = null;
engine = audioEngine;
selfReference = new WeakReference(this, true);
dspSettings = new FAudio.F3DAUDIO_DSP_SETTINGS();
dspSettings.SrcChannelCount = 1;
dspSettings.DstChannelCount = engine.channels;
dspSettings.pMatrixCoefficients = Marshal.AllocHGlobal(
4 *
(int) dspSettings.SrcChannelCount *
(int) dspSettings.DstChannelCount
);
engine.RegisterSoundBank(handle, selfReference);
IsDisposed = false;
}
#endregion
#region Destructor
~SoundBank()
{
if (AudioEngine.ProgramExiting)
{
return;
}
if (!IsDisposed && IsInUse)
{
// STOP LEAKING YOUR BANKS, ARGH
GC.ReRegisterForFinalize(this);
return;
}
Dispose(false);
}
#endregion
#region Public Dispose Method
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
#region Protected Dispose Method
protected void Dispose(bool disposing)
{
lock (engine.gcSync)
{
if (!IsDisposed)
{
if (Disposing != null)
{
Disposing.Invoke(this, null);
}
// If this is disposed, stop leaking memory!
if (!engine.IsDisposed)
{
engine.UnregisterSoundBank(handle);
FAudio.FACTSoundBank_Destroy(handle);
Marshal.FreeHGlobal(dspSettings.pMatrixCoefficients);
}
OnSoundBankDestroyed();
}
}
}
#endregion
#region Public Methods
public Cue GetCue(string name)
{
if (String.IsNullOrEmpty(name))
{
throw new ArgumentNullException("name");
}
ushort cue = FAudio.FACTSoundBank_GetCueIndex(
handle,
name
);
if (cue == FAudio.FACTINDEX_INVALID)
{
throw new InvalidOperationException(
"Invalid cue name!"
);
}
IntPtr result;
FAudio.FACTSoundBank_Prepare(
handle,
cue,
0,
0,
out result
);
return new Cue(result, name, this);
}
public void PlayCue(string name)
{
if (String.IsNullOrEmpty(name))
{
throw new ArgumentNullException("name");
}
ushort cue = FAudio.FACTSoundBank_GetCueIndex(
handle,
name
);
if (cue == FAudio.FACTINDEX_INVALID)
{
throw new InvalidOperationException(
"Invalid cue name!"
);
}
FAudio.FACTSoundBank_Play(
handle,
cue,
0,
0,
IntPtr.Zero
);
}
public void PlayCue(
string name,
AudioListener listener,
AudioEmitter emitter
) {
if (String.IsNullOrEmpty(name))
{
throw new ArgumentNullException("name");
}
if (listener == null)
{
throw new ArgumentNullException("listener");
}
if (emitter == null)
{
throw new ArgumentNullException("emitter");
}
ushort cue = FAudio.FACTSoundBank_GetCueIndex(
handle,
name
);
if (cue == FAudio.FACTINDEX_INVALID)
{
throw new InvalidOperationException(
"Invalid cue name!"
);
}
emitter.emitterData.ChannelCount = dspSettings.SrcChannelCount;
emitter.emitterData.CurveDistanceScaler = float.MaxValue;
FAudio.FACT3DCalculate(
engine.handle3D,
ref listener.listenerData,
ref emitter.emitterData,
ref dspSettings
);
FAudio.FACTSoundBank_Play3D(
handle,
cue,
0,
0,
ref dspSettings,
IntPtr.Zero
);
}
#endregion
#region Internal Methods
internal void OnSoundBankDestroyed()
{
IsDisposed = true;
handle = IntPtr.Zero;
selfReference = null;
}
#endregion
}
}