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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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FNA/src/Content/ContentReaders/BoundingSphereReader.cs
35 lines | 725 B | text/x-csharp | CSharpLexer
35 lines | 725 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Content | ||||
{ | ||||
internal class BoundingSphereReader : ContentTypeReader<BoundingSphere> | ||||
{ | ||||
#region Internal Constructor | ||||
internal BoundingSphereReader() | ||||
{ | ||||
} | ||||
#endregion | ||||
#region Protected Read Method | ||||
protected internal override BoundingSphere Read( | ||||
ContentReader input, | ||||
BoundingSphere existingInstance | ||||
) { | ||||
Vector3 center = input.ReadVector3(); | ||||
float radius = input.ReadSingle(); | ||||
return new BoundingSphere(center, radius); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||