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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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FNA/src/Design/QuaternionConverter.cs
90 lines | 1.9 KiB | text/x-csharp | CSharpLexer
90 lines | 1.9 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
using System.Collections; | ||||
using System.ComponentModel; | ||||
using System.Globalization; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Design | ||||
{ | ||||
public class QuaternionConverter : MathTypeConverter | ||||
{ | ||||
#region Public Constructor | ||||
public QuaternionConverter() : base() | ||||
{ | ||||
// FIXME: Initialize propertyDescriptions... how? -flibit | ||||
} | ||||
#endregion | ||||
#region Public Methods | ||||
public override object ConvertFrom( | ||||
ITypeDescriptorContext context, | ||||
CultureInfo culture, | ||||
object value | ||||
) { | ||||
string s = value as string; | ||||
if (s != null) | ||||
{ | ||||
string[] v = s.Split( | ||||
culture.TextInfo.ListSeparator.ToCharArray() | ||||
); | ||||
return new Quaternion( | ||||
float.Parse(v[0], culture), | ||||
float.Parse(v[1], culture), | ||||
float.Parse(v[2], culture), | ||||
float.Parse(v[3], culture) | ||||
); | ||||
} | ||||
return base.ConvertFrom(context, culture, value); | ||||
} | ||||
public override object ConvertTo( | ||||
ITypeDescriptorContext context, | ||||
CultureInfo culture, | ||||
object value, | ||||
Type destinationType | ||||
) { | ||||
if (destinationType == typeof(string)) | ||||
{ | ||||
Quaternion quat = (Quaternion) value; | ||||
return string.Join( | ||||
culture.TextInfo.ListSeparator, | ||||
new string[] | ||||
{ | ||||
quat.X.ToString(culture), | ||||
quat.Y.ToString(culture), | ||||
quat.Z.ToString(culture), | ||||
quat.W.ToString(culture) | ||||
} | ||||
); | ||||
} | ||||
return base.ConvertTo(context, culture, value, destinationType); | ||||
} | ||||
public override object CreateInstance( | ||||
ITypeDescriptorContext context, | ||||
IDictionary propertyValues | ||||
) { | ||||
return (object) new Quaternion( | ||||
(float) propertyValues["X"], | ||||
(float) propertyValues["Y"], | ||||
(float) propertyValues["Z"], | ||||
(float) propertyValues["W"] | ||||
); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||