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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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FNA/src/GameTime.cs
65 lines | 1.1 KiB | text/x-csharp | CSharpLexer
65 lines | 1.1 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework | ||||
{ | ||||
public class GameTime | ||||
{ | ||||
#region Public Properties | ||||
public TimeSpan TotalGameTime | ||||
{ | ||||
get; | ||||
internal set; | ||||
} | ||||
public TimeSpan ElapsedGameTime | ||||
{ | ||||
get; | ||||
internal set; | ||||
} | ||||
public bool IsRunningSlowly | ||||
{ | ||||
get; | ||||
internal set; | ||||
} | ||||
#endregion | ||||
#region Public Constructors | ||||
public GameTime() | ||||
{ | ||||
TotalGameTime = TimeSpan.Zero; | ||||
ElapsedGameTime = TimeSpan.Zero; | ||||
IsRunningSlowly = false; | ||||
} | ||||
public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime) | ||||
{ | ||||
TotalGameTime = totalGameTime; | ||||
ElapsedGameTime = elapsedGameTime; | ||||
IsRunningSlowly = false; | ||||
} | ||||
public GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, bool isRunningSlowly) | ||||
{ | ||||
TotalGameTime = totalRealTime; | ||||
ElapsedGameTime = elapsedRealTime; | ||||
IsRunningSlowly = isRunningSlowly; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||