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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/GraphicsDeviceStatus.cs
30 lines | 625 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Describes the status of the <see cref="GraphicsDevice"/>.
/// </summary>
public enum GraphicsDeviceStatus
{
/// <summary>
/// The device is normal.
/// </summary>
Normal,
/// <summary>
/// The device has been lost.
/// </summary>
Lost,
/// <summary>
/// The device has not been reset.
/// </summary>
NotReset
}
}