Show More
Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
References:
File last commit:
Show/Diff file:
Action:
FNA/src/Graphics/TextureCollection.cs
67 lines | 1.2 KiB | text/x-csharp | CSharpLexer
67 lines | 1.2 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
public sealed class TextureCollection | ||||
{ | ||||
#region Public Array Access Property | ||||
public Texture this[int index] | ||||
{ | ||||
get | ||||
{ | ||||
return textures[index]; | ||||
} | ||||
set | ||||
{ | ||||
#if DEBUG | ||||
// XNA checks for disposed textures here! -flibit | ||||
if (value != null && value.IsDisposed) | ||||
{ | ||||
throw new ObjectDisposedException( | ||||
value.GetType().ToString() | ||||
); | ||||
} | ||||
#endif | ||||
textures[index] = value; | ||||
modifiedSamplers[index] = true; | ||||
} | ||||
} | ||||
#endregion | ||||
#region Private Variables | ||||
private readonly Texture[] textures; | ||||
private readonly bool[] modifiedSamplers; | ||||
#endregion | ||||
#region Internal Constructor | ||||
internal TextureCollection( | ||||
int slots, | ||||
bool[] modSamplers | ||||
) { | ||||
textures = new Texture[slots]; | ||||
modifiedSamplers = modSamplers; | ||||
for (int i = 0; i < textures.Length; i += 1) | ||||
{ | ||||
textures[i] = null; | ||||
} | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||