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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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FNA/src/Graphics/TextureCube.cs
291 lines | 5.4 KiB | text/x-csharp | CSharpLexer
291 lines | 5.4 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
using System.Runtime.InteropServices; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
public class TextureCube : Texture | ||||
{ | ||||
#region Public Properties | ||||
/// <summary> | ||||
/// Gets the width and height of the cube map face in pixels. | ||||
/// </summary> | ||||
/// <value>The width and height of a cube map face in pixels.</value> | ||||
public int Size | ||||
{ | ||||
get; | ||||
private set; | ||||
} | ||||
#endregion | ||||
#region Public Constructor | ||||
public TextureCube( | ||||
GraphicsDevice graphicsDevice, | ||||
int size, | ||||
bool mipMap, | ||||
SurfaceFormat format | ||||
) { | ||||
if (graphicsDevice == null) | ||||
{ | ||||
throw new ArgumentNullException("graphicsDevice"); | ||||
} | ||||
GraphicsDevice = graphicsDevice; | ||||
Size = size; | ||||
LevelCount = mipMap ? CalculateMipLevels(size) : 1; | ||||
// TODO: Use QueryRenderTargetFormat! | ||||
if ( this is IRenderTarget && | ||||
format != SurfaceFormat.Color && | ||||
format != SurfaceFormat.Rgba1010102 && | ||||
format != SurfaceFormat.Rg32 && | ||||
format != SurfaceFormat.Rgba64 && | ||||
format != SurfaceFormat.Single && | ||||
format != SurfaceFormat.Vector2 && | ||||
format != SurfaceFormat.Vector4 && | ||||
format != SurfaceFormat.HalfSingle && | ||||
format != SurfaceFormat.HalfVector2 && | ||||
format != SurfaceFormat.HalfVector4 && | ||||
format != SurfaceFormat.HdrBlendable ) | ||||
{ | ||||
Format = SurfaceFormat.Color; | ||||
} | ||||
else | ||||
{ | ||||
Format = format; | ||||
} | ||||
texture = GraphicsDevice.GLDevice.CreateTextureCube( | ||||
Format, | ||||
Size, | ||||
LevelCount, | ||||
(this is IRenderTarget) | ||||
); | ||||
} | ||||
#endregion | ||||
#region Public SetData Methods | ||||
public void SetData<T>( | ||||
CubeMapFace cubeMapFace, | ||||
T[] data | ||||
) where T : struct { | ||||
SetData( | ||||
cubeMapFace, | ||||
0, | ||||
null, | ||||
data, | ||||
0, | ||||
data.Length | ||||
); | ||||
} | ||||
public void SetData<T>( | ||||
CubeMapFace cubeMapFace, | ||||
T[] data, | ||||
int startIndex, | ||||
int elementCount | ||||
) where T : struct { | ||||
SetData( | ||||
cubeMapFace, | ||||
0, | ||||
null, | ||||
data, | ||||
startIndex, | ||||
elementCount | ||||
); | ||||
} | ||||
public void SetData<T>( | ||||
CubeMapFace cubeMapFace, | ||||
int level, | ||||
Rectangle? rect, | ||||
T[] data, | ||||
int startIndex, | ||||
int elementCount | ||||
) where T : struct { | ||||
if (data == null) | ||||
{ | ||||
throw new ArgumentNullException("data"); | ||||
} | ||||
int xOffset, yOffset, width, height; | ||||
if (rect.HasValue) | ||||
{ | ||||
xOffset = rect.Value.X; | ||||
yOffset = rect.Value.Y; | ||||
width = rect.Value.Width; | ||||
height = rect.Value.Height; | ||||
} | ||||
else | ||||
{ | ||||
xOffset = 0; | ||||
yOffset = 0; | ||||
width = Math.Max(1, Size >> level); | ||||
height = Math.Max(1, Size >> level); | ||||
} | ||||
int elementSizeInBytes = Marshal.SizeOf(typeof(T)); | ||||
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned); | ||||
GraphicsDevice.GLDevice.SetTextureDataCube( | ||||
texture, | ||||
Format, | ||||
xOffset, | ||||
yOffset, | ||||
width, | ||||
height, | ||||
cubeMapFace, | ||||
level, | ||||
handle.AddrOfPinnedObject() + startIndex * elementSizeInBytes, | ||||
elementCount * elementSizeInBytes | ||||
); | ||||
handle.Free(); | ||||
} | ||||
public void SetDataPointerEXT( | ||||
CubeMapFace cubeMapFace, | ||||
int level, | ||||
Rectangle? rect, | ||||
IntPtr data, | ||||
int dataLength | ||||
) { | ||||
if (data == IntPtr.Zero) | ||||
{ | ||||
throw new ArgumentNullException("data"); | ||||
} | ||||
int xOffset, yOffset, width, height; | ||||
if (rect.HasValue) | ||||
{ | ||||
xOffset = rect.Value.X; | ||||
yOffset = rect.Value.Y; | ||||
width = rect.Value.Width; | ||||
height = rect.Value.Height; | ||||
} | ||||
else | ||||
{ | ||||
xOffset = 0; | ||||
yOffset = 0; | ||||
width = Math.Max(1, Size >> level); | ||||
height = Math.Max(1, Size >> level); | ||||
} | ||||
GraphicsDevice.GLDevice.SetTextureDataCube( | ||||
texture, | ||||
Format, | ||||
xOffset, | ||||
yOffset, | ||||
width, | ||||
height, | ||||
cubeMapFace, | ||||
level, | ||||
data, | ||||
dataLength | ||||
); | ||||
} | ||||
#endregion | ||||
#region Public GetData Method | ||||
public void GetData<T>( | ||||
CubeMapFace cubeMapFace, | ||||
T[] data | ||||
) where T : struct { | ||||
GetData( | ||||
cubeMapFace, | ||||
0, | ||||
null, | ||||
data, | ||||
0, | ||||
data.Length | ||||
); | ||||
} | ||||
public void GetData<T>( | ||||
CubeMapFace cubeMapFace, | ||||
T[] data, | ||||
int startIndex, | ||||
int elementCount | ||||
) where T : struct { | ||||
GetData( | ||||
cubeMapFace, | ||||
0, | ||||
null, | ||||
data, | ||||
startIndex, | ||||
elementCount | ||||
); | ||||
} | ||||
public void GetData<T>( | ||||
CubeMapFace cubeMapFace, | ||||
int level, | ||||
Rectangle? rect, | ||||
T[] data, | ||||
int startIndex, | ||||
int elementCount | ||||
) where T : struct { | ||||
if (data == null || data.Length == 0) | ||||
{ | ||||
throw new ArgumentException("data cannot be null"); | ||||
} | ||||
if (data.Length < startIndex + elementCount) | ||||
{ | ||||
throw new ArgumentException( | ||||
"The data passed has a length of " + data.Length.ToString() + | ||||
" but " + elementCount.ToString() + " pixels have been requested." | ||||
); | ||||
} | ||||
int subX, subY, subW, subH; | ||||
if (rect == null) | ||||
{ | ||||
subX = 0; | ||||
subY = 0; | ||||
subW = Size >> level; | ||||
subH = Size >> level; | ||||
} | ||||
else | ||||
{ | ||||
subX = rect.Value.X; | ||||
subY = rect.Value.Y; | ||||
subW = rect.Value.Width; | ||||
subH = rect.Value.Height; | ||||
} | ||||
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned); | ||||
GraphicsDevice.GLDevice.GetTextureDataCube( | ||||
texture, | ||||
Format, | ||||
Size >> level, | ||||
cubeMapFace, | ||||
level, | ||||
subX, | ||||
subY, | ||||
subW, | ||||
subH, | ||||
handle.AddrOfPinnedObject(), | ||||
startIndex, | ||||
elementCount, | ||||
Marshal.SizeOf(typeof(T)) | ||||
); | ||||
handle.Free(); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||