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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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FNA/src/Point.cs
214 lines | 5.9 KiB | text/x-csharp | CSharpLexer
214 lines | 5.9 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
/* Derived from code by the Mono.Xna Team (Copyright 2006). | ||||
* Released under the MIT License. See monoxna.LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
using System.Diagnostics; | ||||
using System.ComponentModel; | ||||
using Microsoft.Xna.Framework.Design; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework | ||||
{ | ||||
/// <summary> | ||||
/// Describes a 2D-point. | ||||
/// </summary> | ||||
[Serializable] | ||||
[TypeConverter(typeof(PointConverter))] | ||||
[DebuggerDisplay("{DebugDisplayString,nq}")] | ||||
public struct Point : IEquatable<Point> | ||||
{ | ||||
#region Public Static Properties | ||||
/// <summary> | ||||
/// Returns a <see cref="Point"/> with coordinates 0, 0. | ||||
/// </summary> | ||||
public static Point Zero | ||||
{ | ||||
get | ||||
{ | ||||
return zeroPoint; | ||||
} | ||||
} | ||||
#endregion | ||||
#region Internal Properties | ||||
internal string DebugDisplayString | ||||
{ | ||||
get | ||||
{ | ||||
return string.Concat( | ||||
X.ToString(), " ", | ||||
Y.ToString() | ||||
); | ||||
} | ||||
} | ||||
#endregion | ||||
#region Public Fields | ||||
/// <summary> | ||||
/// The x coordinate of this <see cref="Point"/>. | ||||
/// </summary> | ||||
public int X; | ||||
/// <summary> | ||||
/// The y coordinate of this <see cref="Point"/>. | ||||
/// </summary> | ||||
public int Y; | ||||
#endregion | ||||
#region Private Static Variables | ||||
private static readonly Point zeroPoint = new Point(); | ||||
#endregion | ||||
#region Public Constructors | ||||
/// <summary> | ||||
/// Constructs a point with X and Y from two values. | ||||
/// </summary> | ||||
/// <param name="x">The x coordinate in 2d-space.</param> | ||||
/// <param name="y">The y coordinate in 2d-space.</param> | ||||
public Point(int x, int y) | ||||
{ | ||||
this.X = x; | ||||
this.Y = y; | ||||
} | ||||
#endregion | ||||
#region Public Methods | ||||
/// <summary> | ||||
/// Compares whether current instance is equal to specified <see cref="Point"/>. | ||||
/// </summary> | ||||
/// <param name="other">The <see cref="Point"/> to compare.</param> | ||||
/// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns> | ||||
public bool Equals(Point other) | ||||
{ | ||||
return ((X == other.X) && (Y == other.Y)); | ||||
} | ||||
/// <summary> | ||||
/// Compares whether current instance is equal to specified <see cref="Object"/>. | ||||
/// </summary> | ||||
/// <param name="obj">The <see cref="Object"/> to compare.</param> | ||||
/// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns> | ||||
public override bool Equals(object obj) | ||||
{ | ||||
return (obj is Point) && Equals((Point) obj); | ||||
} | ||||
/// <summary> | ||||
/// Gets the hash code of this <see cref="Point"/>. | ||||
/// </summary> | ||||
/// <returns>Hash code of this <see cref="Point"/>.</returns> | ||||
public override int GetHashCode() | ||||
{ | ||||
return X ^ Y; | ||||
} | ||||
/// <summary> | ||||
/// Returns a <see cref="String"/> representation of this <see cref="Point"/> in the format: | ||||
/// {X:[<see cref="X"/>] Y:[<see cref="Y"/>]} | ||||
/// </summary> | ||||
/// <returns><see cref="String"/> representation of this <see cref="Point"/>.</returns> | ||||
public override string ToString() | ||||
{ | ||||
return ( | ||||
"{X:" + X.ToString() + | ||||
" Y:" + Y.ToString() + | ||||
"}" | ||||
); | ||||
} | ||||
#endregion | ||||
#region Public Static Operators | ||||
/// <summary> | ||||
/// Adds two points. | ||||
/// </summary> | ||||
/// <param name="value1">Source <see cref="Point"/> on the left of the add sign.</param> | ||||
/// <param name="value2">Source <see cref="Point"/> on the right of the add sign.</param> | ||||
/// <returns>Sum of the points.</returns> | ||||
public static Point operator +(Point value1, Point value2) | ||||
{ | ||||
return new Point(value1.X + value2.X, value1.Y + value2.Y); | ||||
} | ||||
/// <summary> | ||||
/// Subtracts a <see cref="Point"/> from a <see cref="Point"/>. | ||||
/// </summary> | ||||
/// <param name="value1">Source <see cref="Point"/> on the left of the sub sign.</param> | ||||
/// <param name="value2">Source <see cref="Point"/> on the right of the sub sign.</param> | ||||
/// <returns>Result of the subtraction.</returns> | ||||
public static Point operator -(Point value1, Point value2) | ||||
{ | ||||
return new Point(value1.X - value2.X, value1.Y - value2.Y); | ||||
} | ||||
/// <summary> | ||||
/// Multiplies the components of two points by each other. | ||||
/// </summary> | ||||
/// <param name="value1">Source <see cref="Point"/> on the left of the mul sign.</param> | ||||
/// <param name="value2">Source <see cref="Point"/> on the right of the mul sign.</param> | ||||
/// <returns>Result of the multiplication.</returns> | ||||
public static Point operator *(Point value1, Point value2) | ||||
{ | ||||
return new Point(value1.X * value2.X, value1.Y * value2.Y); | ||||
} | ||||
/// <summary> | ||||
/// Divides the components of a <see cref="Point"/> by the components of another <see cref="Point"/>. | ||||
/// </summary> | ||||
/// <param name="source">Source <see cref="Point"/> on the left of the div sign.</param> | ||||
/// <param name="divisor">Divisor <see cref="Point"/> on the right of the div sign.</param> | ||||
/// <returns>The result of dividing the points.</returns> | ||||
public static Point operator /(Point value1, Point value2) | ||||
{ | ||||
return new Point(value1.X / value2.X, value1.Y / value2.Y); | ||||
} | ||||
/// <summary> | ||||
/// Compares whether two <see cref="Point"/> instances are equal. | ||||
/// </summary> | ||||
/// <param name="a"><see cref="Point"/> instance on the left of the equal sign.</param> | ||||
/// <param name="b"><see cref="Point"/> instance on the right of the equal sign.</param> | ||||
/// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns> | ||||
public static bool operator ==(Point a, Point b) | ||||
{ | ||||
return a.Equals(b); | ||||
} | ||||
/// <summary> | ||||
/// Compares whether two <see cref="Point"/> instances are not equal. | ||||
/// </summary> | ||||
/// <param name="a"><see cref="Point"/> instance on the left of the not equal sign.</param> | ||||
/// <param name="b"><see cref="Point"/> instance on the right of the not equal sign.</param> | ||||
/// <returns><c>true</c> if the instances are not equal; <c>false</c> otherwise.</returns> | ||||
public static bool operator !=(Point a, Point b) | ||||
{ | ||||
return !a.Equals(b); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||