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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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FNA/src/Utilities/AssemblyHelper.cs
41 lines | 1.3 KiB | text/x-csharp | CSharpLexer
41 lines | 1.3 KiB | text/x-csharp | CSharpLexer
r0 | // MonoGame - Copyright (C) The MonoGame Team | |||
// This file is subject to the terms and conditions defined in | ||||
// file 'LICENSE.txt', which is part of this source code package. | ||||
using System; | ||||
using System.Reflection; | ||||
namespace MonoGame.Utilities | ||||
{ | ||||
internal static class AssemblyHelper | ||||
{ | ||||
public static string GetDefaultWindowTitle() | ||||
{ | ||||
// Set the window title. | ||||
string windowTitle = string.Empty; | ||||
// When running unit tests this can return null. | ||||
var assembly = Assembly.GetEntryAssembly(); | ||||
if (assembly != null) | ||||
{ | ||||
// Use the Title attribute of the Assembly if possible. | ||||
try | ||||
{ | ||||
var assemblyTitleAtt = ((AssemblyTitleAttribute)Attribute.GetCustomAttribute(assembly, typeof(AssemblyTitleAttribute))); | ||||
if (assemblyTitleAtt != null) | ||||
windowTitle = assemblyTitleAtt.Title; | ||||
} | ||||
catch | ||||
{ | ||||
// Nope, wasn't possible :/ | ||||
} | ||||
// Otherwise, fallback to the Name of the assembly. | ||||
if (string.IsNullOrEmpty(windowTitle)) | ||||
windowTitle = assembly.GetName().Name; | ||||
} | ||||
return windowTitle; | ||||
} | ||||
} | ||||
} | ||||