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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImDrawChannel.gen.cs
24 lines | 1.1 KiB | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImDrawChannel
{
public ImVector _CmdBuffer;
public ImVector _IdxBuffer;
}
public unsafe partial struct ImDrawChannelPtr
{
public ImDrawChannel* NativePtr { get; }
public ImDrawChannelPtr(ImDrawChannel* nativePtr) => NativePtr = nativePtr;
public ImDrawChannelPtr(IntPtr nativePtr) => NativePtr = (ImDrawChannel*)nativePtr;
public static implicit operator ImDrawChannelPtr(ImDrawChannel* nativePtr) => new ImDrawChannelPtr(nativePtr);
public static implicit operator ImDrawChannel* (ImDrawChannelPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImDrawChannelPtr(IntPtr nativePtr) => new ImDrawChannelPtr(nativePtr);
public ImPtrVector<ImDrawCmdPtr> _CmdBuffer => new ImPtrVector<ImDrawCmdPtr>(NativePtr->_CmdBuffer, Unsafe.SizeOf<ImDrawCmd>());
public ImVector<ushort> _IdxBuffer => new ImVector<ushort>(NativePtr->_IdxBuffer);
}
}