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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
References:
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ImGui.NET/Generated/ImDrawList.gen.cs
483 lines | 24.0 KiB | text/x-csharp | CSharpLexer
483 lines | 24.0 KiB | text/x-csharp | CSharpLexer
r16 | using System; | |||
using System.Numerics; | ||||
using System.Runtime.CompilerServices; | ||||
using System.Text; | ||||
namespace ImGuiNET | ||||
{ | ||||
public unsafe partial struct ImDrawList | ||||
{ | ||||
public ImVector CmdBuffer; | ||||
public ImVector IdxBuffer; | ||||
public ImVector VtxBuffer; | ||||
public ImDrawListFlags Flags; | ||||
r503 | public uint _VtxCurrentIdx; | |||
r16 | public IntPtr _Data; | |||
public byte* _OwnerName; | ||||
public ImDrawVert* _VtxWritePtr; | ||||
public ushort* _IdxWritePtr; | ||||
public ImVector _ClipRectStack; | ||||
public ImVector _TextureIdStack; | ||||
public ImVector _Path; | ||||
r503 | public ImDrawCmdHeader _CmdHeader; | |||
r16 | public ImDrawListSplitter _Splitter; | |||
r503 | public float _FringeScale; | |||
r16 | } | |||
public unsafe partial struct ImDrawListPtr | ||||
{ | ||||
public ImDrawList* NativePtr { get; } | ||||
public ImDrawListPtr(ImDrawList* nativePtr) => NativePtr = nativePtr; | ||||
public ImDrawListPtr(IntPtr nativePtr) => NativePtr = (ImDrawList*)nativePtr; | ||||
public static implicit operator ImDrawListPtr(ImDrawList* nativePtr) => new ImDrawListPtr(nativePtr); | ||||
public static implicit operator ImDrawList* (ImDrawListPtr wrappedPtr) => wrappedPtr.NativePtr; | ||||
public static implicit operator ImDrawListPtr(IntPtr nativePtr) => new ImDrawListPtr(nativePtr); | ||||
public ImPtrVector<ImDrawCmdPtr> CmdBuffer => new ImPtrVector<ImDrawCmdPtr>(NativePtr->CmdBuffer, Unsafe.SizeOf<ImDrawCmd>()); | ||||
public ImVector<ushort> IdxBuffer => new ImVector<ushort>(NativePtr->IdxBuffer); | ||||
public ImPtrVector<ImDrawVertPtr> VtxBuffer => new ImPtrVector<ImDrawVertPtr>(NativePtr->VtxBuffer, Unsafe.SizeOf<ImDrawVert>()); | ||||
public ref ImDrawListFlags Flags => ref Unsafe.AsRef<ImDrawListFlags>(&NativePtr->Flags); | ||||
r503 | public ref uint _VtxCurrentIdx => ref Unsafe.AsRef<uint>(&NativePtr->_VtxCurrentIdx); | |||
r16 | public ref IntPtr _Data => ref Unsafe.AsRef<IntPtr>(&NativePtr->_Data); | |||
public NullTerminatedString _OwnerName => new NullTerminatedString(NativePtr->_OwnerName); | ||||
public ImDrawVertPtr _VtxWritePtr => new ImDrawVertPtr(NativePtr->_VtxWritePtr); | ||||
public IntPtr _IdxWritePtr { get => (IntPtr)NativePtr->_IdxWritePtr; set => NativePtr->_IdxWritePtr = (ushort*)value; } | ||||
public ImVector<Vector4> _ClipRectStack => new ImVector<Vector4>(NativePtr->_ClipRectStack); | ||||
public ImVector<IntPtr> _TextureIdStack => new ImVector<IntPtr>(NativePtr->_TextureIdStack); | ||||
public ImVector<Vector2> _Path => new ImVector<Vector2>(NativePtr->_Path); | ||||
r503 | public ref ImDrawCmdHeader _CmdHeader => ref Unsafe.AsRef<ImDrawCmdHeader>(&NativePtr->_CmdHeader); | |||
r16 | public ref ImDrawListSplitter _Splitter => ref Unsafe.AsRef<ImDrawListSplitter>(&NativePtr->_Splitter); | |||
r503 | public ref float _FringeScale => ref Unsafe.AsRef<float>(&NativePtr->_FringeScale); | |||
public int _CalcCircleAutoSegmentCount(float radius) | ||||
{ | ||||
int ret = ImGuiNative.ImDrawList__CalcCircleAutoSegmentCount((ImDrawList*)(NativePtr), radius); | ||||
return ret; | ||||
} | ||||
r16 | public void _ClearFreeMemory() | |||
{ | ||||
ImGuiNative.ImDrawList__ClearFreeMemory((ImDrawList*)(NativePtr)); | ||||
} | ||||
public void _OnChangedClipRect() | ||||
{ | ||||
ImGuiNative.ImDrawList__OnChangedClipRect((ImDrawList*)(NativePtr)); | ||||
} | ||||
public void _OnChangedTextureID() | ||||
{ | ||||
ImGuiNative.ImDrawList__OnChangedTextureID((ImDrawList*)(NativePtr)); | ||||
} | ||||
public void _OnChangedVtxOffset() | ||||
{ | ||||
ImGuiNative.ImDrawList__OnChangedVtxOffset((ImDrawList*)(NativePtr)); | ||||
} | ||||
r503 | public void _PathArcToFastEx(Vector2 center, float radius, int a_min_sample, int a_max_sample, int a_step) | |||
{ | ||||
ImGuiNative.ImDrawList__PathArcToFastEx((ImDrawList*)(NativePtr), center, radius, a_min_sample, a_max_sample, a_step); | ||||
} | ||||
public void _PathArcToN(Vector2 center, float radius, float a_min, float a_max, int num_segments) | ||||
{ | ||||
ImGuiNative.ImDrawList__PathArcToN((ImDrawList*)(NativePtr), center, radius, a_min, a_max, num_segments); | ||||
} | ||||
r16 | public void _PopUnusedDrawCmd() | |||
{ | ||||
ImGuiNative.ImDrawList__PopUnusedDrawCmd((ImDrawList*)(NativePtr)); | ||||
} | ||||
public void _ResetForNewFrame() | ||||
{ | ||||
ImGuiNative.ImDrawList__ResetForNewFrame((ImDrawList*)(NativePtr)); | ||||
} | ||||
r505 | public void _TryMergeDrawCmds() | |||
{ | ||||
ImGuiNative.ImDrawList__TryMergeDrawCmds((ImDrawList*)(NativePtr)); | ||||
} | ||||
r503 | public void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness) | |||
r16 | { | |||
int num_segments = 0; | ||||
r503 | ImGuiNative.ImDrawList_AddBezierCubic((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness, num_segments); | |||
} | ||||
public void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness, int num_segments) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddBezierCubic((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness, num_segments); | ||||
r16 | } | |||
r503 | public void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness) | |||
r16 | { | |||
r503 | int num_segments = 0; | |||
ImGuiNative.ImDrawList_AddBezierQuadratic((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness, num_segments); | ||||
} | ||||
public void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness, int num_segments) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddBezierQuadratic((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness, num_segments); | ||||
r16 | } | |||
public void AddCallback(IntPtr callback, IntPtr callback_data) | ||||
{ | ||||
void* native_callback_data = (void*)callback_data.ToPointer(); | ||||
ImGuiNative.ImDrawList_AddCallback((ImDrawList*)(NativePtr), callback, native_callback_data); | ||||
} | ||||
public void AddCircle(Vector2 center, float radius, uint col) | ||||
{ | ||||
int num_segments = 0; | ||||
float thickness = 1.0f; | ||||
ImGuiNative.ImDrawList_AddCircle((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness); | ||||
} | ||||
public void AddCircle(Vector2 center, float radius, uint col, int num_segments) | ||||
{ | ||||
float thickness = 1.0f; | ||||
ImGuiNative.ImDrawList_AddCircle((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness); | ||||
} | ||||
public void AddCircle(Vector2 center, float radius, uint col, int num_segments, float thickness) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddCircle((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness); | ||||
} | ||||
public void AddCircleFilled(Vector2 center, float radius, uint col) | ||||
{ | ||||
int num_segments = 0; | ||||
ImGuiNative.ImDrawList_AddCircleFilled((ImDrawList*)(NativePtr), center, radius, col, num_segments); | ||||
} | ||||
public void AddCircleFilled(Vector2 center, float radius, uint col, int num_segments) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddCircleFilled((ImDrawList*)(NativePtr), center, radius, col, num_segments); | ||||
} | ||||
public void AddConvexPolyFilled(ref Vector2 points, int num_points, uint col) | ||||
{ | ||||
fixed (Vector2* native_points = &points) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddConvexPolyFilled((ImDrawList*)(NativePtr), native_points, num_points, col); | ||||
} | ||||
} | ||||
public void AddDrawCmd() | ||||
{ | ||||
ImGuiNative.ImDrawList_AddDrawCmd((ImDrawList*)(NativePtr)); | ||||
} | ||||
public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max) | ||||
{ | ||||
Vector2 uv_min = new Vector2(); | ||||
Vector2 uv_max = new Vector2(1, 1); | ||||
r503 | uint col = 4294967295; | |||
r16 | ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col); | |||
} | ||||
public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min) | ||||
{ | ||||
Vector2 uv_max = new Vector2(1, 1); | ||||
r503 | uint col = 4294967295; | |||
r16 | ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col); | |||
} | ||||
public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max) | ||||
{ | ||||
r503 | uint col = 4294967295; | |||
r16 | ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col); | |||
} | ||||
public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col); | ||||
} | ||||
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4) | ||||
{ | ||||
Vector2 uv1 = new Vector2(); | ||||
Vector2 uv2 = new Vector2(1, 0); | ||||
Vector2 uv3 = new Vector2(1, 1); | ||||
Vector2 uv4 = new Vector2(0, 1); | ||||
r503 | uint col = 4294967295; | |||
r16 | ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); | |||
} | ||||
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1) | ||||
{ | ||||
Vector2 uv2 = new Vector2(1, 0); | ||||
Vector2 uv3 = new Vector2(1, 1); | ||||
Vector2 uv4 = new Vector2(0, 1); | ||||
r503 | uint col = 4294967295; | |||
r16 | ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); | |||
} | ||||
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2) | ||||
{ | ||||
Vector2 uv3 = new Vector2(1, 1); | ||||
Vector2 uv4 = new Vector2(0, 1); | ||||
r503 | uint col = 4294967295; | |||
r16 | ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); | |||
} | ||||
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3) | ||||
{ | ||||
Vector2 uv4 = new Vector2(0, 1); | ||||
r503 | uint col = 4294967295; | |||
r16 | ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); | |||
} | ||||
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4) | ||||
{ | ||||
r503 | uint col = 4294967295; | |||
r16 | ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); | |||
} | ||||
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4, uint col) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); | ||||
} | ||||
public void AddImageRounded(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col, float rounding) | ||||
{ | ||||
r503 | ImDrawFlags flags = (ImDrawFlags)0; | |||
ImGuiNative.ImDrawList_AddImageRounded((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags); | ||||
r16 | } | |||
r503 | public void AddImageRounded(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col, float rounding, ImDrawFlags flags) | |||
r16 | { | |||
r503 | ImGuiNative.ImDrawList_AddImageRounded((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags); | |||
r16 | } | |||
public void AddLine(Vector2 p1, Vector2 p2, uint col) | ||||
{ | ||||
float thickness = 1.0f; | ||||
ImGuiNative.ImDrawList_AddLine((ImDrawList*)(NativePtr), p1, p2, col, thickness); | ||||
} | ||||
public void AddLine(Vector2 p1, Vector2 p2, uint col, float thickness) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddLine((ImDrawList*)(NativePtr), p1, p2, col, thickness); | ||||
} | ||||
public void AddNgon(Vector2 center, float radius, uint col, int num_segments) | ||||
{ | ||||
float thickness = 1.0f; | ||||
ImGuiNative.ImDrawList_AddNgon((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness); | ||||
} | ||||
public void AddNgon(Vector2 center, float radius, uint col, int num_segments, float thickness) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddNgon((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness); | ||||
} | ||||
public void AddNgonFilled(Vector2 center, float radius, uint col, int num_segments) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddNgonFilled((ImDrawList*)(NativePtr), center, radius, col, num_segments); | ||||
} | ||||
r503 | public void AddPolyline(ref Vector2 points, int num_points, uint col, ImDrawFlags flags, float thickness) | |||
r16 | { | |||
fixed (Vector2* native_points = &points) | ||||
{ | ||||
r503 | ImGuiNative.ImDrawList_AddPolyline((ImDrawList*)(NativePtr), native_points, num_points, col, flags, thickness); | |||
r16 | } | |||
} | ||||
public void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col) | ||||
{ | ||||
float thickness = 1.0f; | ||||
ImGuiNative.ImDrawList_AddQuad((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness); | ||||
} | ||||
public void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddQuad((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness); | ||||
} | ||||
public void AddQuadFilled(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddQuadFilled((ImDrawList*)(NativePtr), p1, p2, p3, p4, col); | ||||
} | ||||
public void AddRect(Vector2 p_min, Vector2 p_max, uint col) | ||||
{ | ||||
float rounding = 0.0f; | ||||
r503 | ImDrawFlags flags = (ImDrawFlags)0; | |||
r16 | float thickness = 1.0f; | |||
r503 | ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness); | |||
r16 | } | |||
public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding) | ||||
{ | ||||
r503 | ImDrawFlags flags = (ImDrawFlags)0; | |||
r16 | float thickness = 1.0f; | |||
r503 | ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness); | |||
r16 | } | |||
r503 | public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags) | |||
r16 | { | |||
float thickness = 1.0f; | ||||
r503 | ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness); | |||
r16 | } | |||
r503 | public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags, float thickness) | |||
r16 | { | |||
r503 | ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness); | |||
r16 | } | |||
public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col) | ||||
{ | ||||
float rounding = 0.0f; | ||||
r503 | ImDrawFlags flags = (ImDrawFlags)0; | |||
ImGuiNative.ImDrawList_AddRectFilled((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags); | ||||
r16 | } | |||
public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col, float rounding) | ||||
{ | ||||
r503 | ImDrawFlags flags = (ImDrawFlags)0; | |||
ImGuiNative.ImDrawList_AddRectFilled((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags); | ||||
r16 | } | |||
r503 | public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags) | |||
r16 | { | |||
r503 | ImGuiNative.ImDrawList_AddRectFilled((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags); | |||
r16 | } | |||
public void AddRectFilledMultiColor(Vector2 p_min, Vector2 p_max, uint col_upr_left, uint col_upr_right, uint col_bot_right, uint col_bot_left) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddRectFilledMultiColor((ImDrawList*)(NativePtr), p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left); | ||||
} | ||||
public void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col) | ||||
{ | ||||
float thickness = 1.0f; | ||||
ImGuiNative.ImDrawList_AddTriangle((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness); | ||||
} | ||||
public void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddTriangle((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness); | ||||
} | ||||
public void AddTriangleFilled(Vector2 p1, Vector2 p2, Vector2 p3, uint col) | ||||
{ | ||||
ImGuiNative.ImDrawList_AddTriangleFilled((ImDrawList*)(NativePtr), p1, p2, p3, col); | ||||
} | ||||
public void ChannelsMerge() | ||||
{ | ||||
ImGuiNative.ImDrawList_ChannelsMerge((ImDrawList*)(NativePtr)); | ||||
} | ||||
public void ChannelsSetCurrent(int n) | ||||
{ | ||||
ImGuiNative.ImDrawList_ChannelsSetCurrent((ImDrawList*)(NativePtr), n); | ||||
} | ||||
public void ChannelsSplit(int count) | ||||
{ | ||||
ImGuiNative.ImDrawList_ChannelsSplit((ImDrawList*)(NativePtr), count); | ||||
} | ||||
public ImDrawListPtr CloneOutput() | ||||
{ | ||||
ImDrawList* ret = ImGuiNative.ImDrawList_CloneOutput((ImDrawList*)(NativePtr)); | ||||
return new ImDrawListPtr(ret); | ||||
} | ||||
public void Destroy() | ||||
{ | ||||
ImGuiNative.ImDrawList_destroy((ImDrawList*)(NativePtr)); | ||||
} | ||||
public Vector2 GetClipRectMax() | ||||
{ | ||||
Vector2 __retval; | ||||
ImGuiNative.ImDrawList_GetClipRectMax(&__retval, (ImDrawList*)(NativePtr)); | ||||
return __retval; | ||||
} | ||||
public Vector2 GetClipRectMin() | ||||
{ | ||||
Vector2 __retval; | ||||
ImGuiNative.ImDrawList_GetClipRectMin(&__retval, (ImDrawList*)(NativePtr)); | ||||
return __retval; | ||||
} | ||||
public void PathArcTo(Vector2 center, float radius, float a_min, float a_max) | ||||
{ | ||||
r503 | int num_segments = 0; | |||
r16 | ImGuiNative.ImDrawList_PathArcTo((ImDrawList*)(NativePtr), center, radius, a_min, a_max, num_segments); | |||
} | ||||
public void PathArcTo(Vector2 center, float radius, float a_min, float a_max, int num_segments) | ||||
{ | ||||
ImGuiNative.ImDrawList_PathArcTo((ImDrawList*)(NativePtr), center, radius, a_min, a_max, num_segments); | ||||
} | ||||
public void PathArcToFast(Vector2 center, float radius, int a_min_of_12, int a_max_of_12) | ||||
{ | ||||
ImGuiNative.ImDrawList_PathArcToFast((ImDrawList*)(NativePtr), center, radius, a_min_of_12, a_max_of_12); | ||||
} | ||||
r503 | public void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4) | |||
r16 | { | |||
int num_segments = 0; | ||||
r503 | ImGuiNative.ImDrawList_PathBezierCubicCurveTo((ImDrawList*)(NativePtr), p2, p3, p4, num_segments); | |||
} | ||||
public void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4, int num_segments) | ||||
{ | ||||
ImGuiNative.ImDrawList_PathBezierCubicCurveTo((ImDrawList*)(NativePtr), p2, p3, p4, num_segments); | ||||
r16 | } | |||
r503 | public void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3) | |||
r16 | { | |||
r503 | int num_segments = 0; | |||
ImGuiNative.ImDrawList_PathBezierQuadraticCurveTo((ImDrawList*)(NativePtr), p2, p3, num_segments); | ||||
} | ||||
public void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3, int num_segments) | ||||
{ | ||||
ImGuiNative.ImDrawList_PathBezierQuadraticCurveTo((ImDrawList*)(NativePtr), p2, p3, num_segments); | ||||
r16 | } | |||
public void PathClear() | ||||
{ | ||||
ImGuiNative.ImDrawList_PathClear((ImDrawList*)(NativePtr)); | ||||
} | ||||
public void PathFillConvex(uint col) | ||||
{ | ||||
ImGuiNative.ImDrawList_PathFillConvex((ImDrawList*)(NativePtr), col); | ||||
} | ||||
public void PathLineTo(Vector2 pos) | ||||
{ | ||||
ImGuiNative.ImDrawList_PathLineTo((ImDrawList*)(NativePtr), pos); | ||||
} | ||||
public void PathLineToMergeDuplicate(Vector2 pos) | ||||
{ | ||||
ImGuiNative.ImDrawList_PathLineToMergeDuplicate((ImDrawList*)(NativePtr), pos); | ||||
} | ||||
public void PathRect(Vector2 rect_min, Vector2 rect_max) | ||||
{ | ||||
float rounding = 0.0f; | ||||
r503 | ImDrawFlags flags = (ImDrawFlags)0; | |||
ImGuiNative.ImDrawList_PathRect((ImDrawList*)(NativePtr), rect_min, rect_max, rounding, flags); | ||||
r16 | } | |||
public void PathRect(Vector2 rect_min, Vector2 rect_max, float rounding) | ||||
{ | ||||
r503 | ImDrawFlags flags = (ImDrawFlags)0; | |||
ImGuiNative.ImDrawList_PathRect((ImDrawList*)(NativePtr), rect_min, rect_max, rounding, flags); | ||||
r16 | } | |||
r503 | public void PathRect(Vector2 rect_min, Vector2 rect_max, float rounding, ImDrawFlags flags) | |||
r16 | { | |||
r503 | ImGuiNative.ImDrawList_PathRect((ImDrawList*)(NativePtr), rect_min, rect_max, rounding, flags); | |||
r16 | } | |||
r503 | public void PathStroke(uint col) | |||
r16 | { | |||
r503 | ImDrawFlags flags = (ImDrawFlags)0; | |||
r16 | float thickness = 1.0f; | |||
r503 | ImGuiNative.ImDrawList_PathStroke((ImDrawList*)(NativePtr), col, flags, thickness); | |||
r16 | } | |||
r503 | public void PathStroke(uint col, ImDrawFlags flags) | |||
r16 | { | |||
r503 | float thickness = 1.0f; | |||
ImGuiNative.ImDrawList_PathStroke((ImDrawList*)(NativePtr), col, flags, thickness); | ||||
} | ||||
public void PathStroke(uint col, ImDrawFlags flags, float thickness) | ||||
{ | ||||
ImGuiNative.ImDrawList_PathStroke((ImDrawList*)(NativePtr), col, flags, thickness); | ||||
r16 | } | |||
public void PopClipRect() | ||||
{ | ||||
ImGuiNative.ImDrawList_PopClipRect((ImDrawList*)(NativePtr)); | ||||
} | ||||
public void PopTextureID() | ||||
{ | ||||
ImGuiNative.ImDrawList_PopTextureID((ImDrawList*)(NativePtr)); | ||||
} | ||||
public void PrimQuadUV(Vector2 a, Vector2 b, Vector2 c, Vector2 d, Vector2 uv_a, Vector2 uv_b, Vector2 uv_c, Vector2 uv_d, uint col) | ||||
{ | ||||
ImGuiNative.ImDrawList_PrimQuadUV((ImDrawList*)(NativePtr), a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); | ||||
} | ||||
public void PrimRect(Vector2 a, Vector2 b, uint col) | ||||
{ | ||||
ImGuiNative.ImDrawList_PrimRect((ImDrawList*)(NativePtr), a, b, col); | ||||
} | ||||
public void PrimRectUV(Vector2 a, Vector2 b, Vector2 uv_a, Vector2 uv_b, uint col) | ||||
{ | ||||
ImGuiNative.ImDrawList_PrimRectUV((ImDrawList*)(NativePtr), a, b, uv_a, uv_b, col); | ||||
} | ||||
public void PrimReserve(int idx_count, int vtx_count) | ||||
{ | ||||
ImGuiNative.ImDrawList_PrimReserve((ImDrawList*)(NativePtr), idx_count, vtx_count); | ||||
} | ||||
public void PrimUnreserve(int idx_count, int vtx_count) | ||||
{ | ||||
ImGuiNative.ImDrawList_PrimUnreserve((ImDrawList*)(NativePtr), idx_count, vtx_count); | ||||
} | ||||
public void PrimVtx(Vector2 pos, Vector2 uv, uint col) | ||||
{ | ||||
ImGuiNative.ImDrawList_PrimVtx((ImDrawList*)(NativePtr), pos, uv, col); | ||||
} | ||||
public void PrimWriteIdx(ushort idx) | ||||
{ | ||||
ImGuiNative.ImDrawList_PrimWriteIdx((ImDrawList*)(NativePtr), idx); | ||||
} | ||||
public void PrimWriteVtx(Vector2 pos, Vector2 uv, uint col) | ||||
{ | ||||
ImGuiNative.ImDrawList_PrimWriteVtx((ImDrawList*)(NativePtr), pos, uv, col); | ||||
} | ||||
public void PushClipRect(Vector2 clip_rect_min, Vector2 clip_rect_max) | ||||
{ | ||||
byte intersect_with_current_clip_rect = 0; | ||||
ImGuiNative.ImDrawList_PushClipRect((ImDrawList*)(NativePtr), clip_rect_min, clip_rect_max, intersect_with_current_clip_rect); | ||||
} | ||||
public void PushClipRect(Vector2 clip_rect_min, Vector2 clip_rect_max, bool intersect_with_current_clip_rect) | ||||
{ | ||||
byte native_intersect_with_current_clip_rect = intersect_with_current_clip_rect ? (byte)1 : (byte)0; | ||||
ImGuiNative.ImDrawList_PushClipRect((ImDrawList*)(NativePtr), clip_rect_min, clip_rect_max, native_intersect_with_current_clip_rect); | ||||
} | ||||
public void PushClipRectFullScreen() | ||||
{ | ||||
ImGuiNative.ImDrawList_PushClipRectFullScreen((ImDrawList*)(NativePtr)); | ||||
} | ||||
public void PushTextureID(IntPtr texture_id) | ||||
{ | ||||
ImGuiNative.ImDrawList_PushTextureID((ImDrawList*)(NativePtr), texture_id); | ||||
} | ||||
} | ||||
} | ||||