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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImFontGlyphRangesBuilder.gen.cs
82 lines | 3.4 KiB | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImFontGlyphRangesBuilder
{
public ImVector UsedChars;
}
public unsafe partial struct ImFontGlyphRangesBuilderPtr
{
public ImFontGlyphRangesBuilder* NativePtr { get; }
public ImFontGlyphRangesBuilderPtr(ImFontGlyphRangesBuilder* nativePtr) => NativePtr = nativePtr;
public ImFontGlyphRangesBuilderPtr(IntPtr nativePtr) => NativePtr = (ImFontGlyphRangesBuilder*)nativePtr;
public static implicit operator ImFontGlyphRangesBuilderPtr(ImFontGlyphRangesBuilder* nativePtr) => new ImFontGlyphRangesBuilderPtr(nativePtr);
public static implicit operator ImFontGlyphRangesBuilder* (ImFontGlyphRangesBuilderPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImFontGlyphRangesBuilderPtr(IntPtr nativePtr) => new ImFontGlyphRangesBuilderPtr(nativePtr);
public ImVector<uint> UsedChars => new ImVector<uint>(NativePtr->UsedChars);
public void AddChar(ushort c)
{
ImGuiNative.ImFontGlyphRangesBuilder_AddChar((ImFontGlyphRangesBuilder*)(NativePtr), c);
}
public void AddRanges(IntPtr ranges)
{
ushort* native_ranges = (ushort*)ranges.ToPointer();
ImGuiNative.ImFontGlyphRangesBuilder_AddRanges((ImFontGlyphRangesBuilder*)(NativePtr), native_ranges);
}
public void AddText(string text)
{
byte* native_text;
int text_byteCount = 0;
if (text != null)
{
text_byteCount = Encoding.UTF8.GetByteCount(text);
if (text_byteCount > Util.StackAllocationSizeLimit)
{
native_text = Util.Allocate(text_byteCount + 1);
}
else
{
byte* native_text_stackBytes = stackalloc byte[text_byteCount + 1];
native_text = native_text_stackBytes;
}
int native_text_offset = Util.GetUtf8(text, native_text, text_byteCount);
native_text[native_text_offset] = 0;
}
else { native_text = null; }
byte* native_text_end = null;
ImGuiNative.ImFontGlyphRangesBuilder_AddText((ImFontGlyphRangesBuilder*)(NativePtr), native_text, native_text_end);
if (text_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_text);
}
}
public void BuildRanges(out ImVector out_ranges)
{
fixed (ImVector* native_out_ranges = &out_ranges)
{
ImGuiNative.ImFontGlyphRangesBuilder_BuildRanges((ImFontGlyphRangesBuilder*)(NativePtr), native_out_ranges);
}
}
public void Clear()
{
ImGuiNative.ImFontGlyphRangesBuilder_Clear((ImFontGlyphRangesBuilder*)(NativePtr));
}
public void Destroy()
{
ImGuiNative.ImFontGlyphRangesBuilder_destroy((ImFontGlyphRangesBuilder*)(NativePtr));
}
public bool GetBit(uint n)
{
byte ret = ImGuiNative.ImFontGlyphRangesBuilder_GetBit((ImFontGlyphRangesBuilder*)(NativePtr), n);
return ret != 0;
}
public void SetBit(uint n)
{
ImGuiNative.ImFontGlyphRangesBuilder_SetBit((ImFontGlyphRangesBuilder*)(NativePtr), n);
}
}
}