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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiOnceUponAFrame.gen.cs
26 lines | 1.1 KiB | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiOnceUponAFrame
{
public int RefFrame;
}
public unsafe partial struct ImGuiOnceUponAFramePtr
{
public ImGuiOnceUponAFrame* NativePtr { get; }
public ImGuiOnceUponAFramePtr(ImGuiOnceUponAFrame* nativePtr) => NativePtr = nativePtr;
public ImGuiOnceUponAFramePtr(IntPtr nativePtr) => NativePtr = (ImGuiOnceUponAFrame*)nativePtr;
public static implicit operator ImGuiOnceUponAFramePtr(ImGuiOnceUponAFrame* nativePtr) => new ImGuiOnceUponAFramePtr(nativePtr);
public static implicit operator ImGuiOnceUponAFrame* (ImGuiOnceUponAFramePtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiOnceUponAFramePtr(IntPtr nativePtr) => new ImGuiOnceUponAFramePtr(nativePtr);
public ref int RefFrame => ref Unsafe.AsRef<int>(&NativePtr->RefFrame);
public void Destroy()
{
ImGuiNative.ImGuiOnceUponAFrame_destroy((ImGuiOnceUponAFrame*)(NativePtr));
}
}
}