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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiTextFilter.gen.cs
150 lines | 6.1 KiB | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiTextFilter
{
public fixed byte InputBuf[256];
public ImVector Filters;
public int CountGrep;
}
public unsafe partial struct ImGuiTextFilterPtr
{
public ImGuiTextFilter* NativePtr { get; }
public ImGuiTextFilterPtr(ImGuiTextFilter* nativePtr) => NativePtr = nativePtr;
public ImGuiTextFilterPtr(IntPtr nativePtr) => NativePtr = (ImGuiTextFilter*)nativePtr;
public static implicit operator ImGuiTextFilterPtr(ImGuiTextFilter* nativePtr) => new ImGuiTextFilterPtr(nativePtr);
public static implicit operator ImGuiTextFilter* (ImGuiTextFilterPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiTextFilterPtr(IntPtr nativePtr) => new ImGuiTextFilterPtr(nativePtr);
public RangeAccessor<byte> InputBuf => new RangeAccessor<byte>(NativePtr->InputBuf, 256);
public ImPtrVector<ImGuiTextRangePtr> Filters => new ImPtrVector<ImGuiTextRangePtr>(NativePtr->Filters, Unsafe.SizeOf<ImGuiTextRange>());
public ref int CountGrep => ref Unsafe.AsRef<int>(&NativePtr->CountGrep);
public void Build()
{
ImGuiNative.ImGuiTextFilter_Build((ImGuiTextFilter*)(NativePtr));
}
public void Clear()
{
ImGuiNative.ImGuiTextFilter_Clear((ImGuiTextFilter*)(NativePtr));
}
public void Destroy()
{
ImGuiNative.ImGuiTextFilter_destroy((ImGuiTextFilter*)(NativePtr));
}
public bool Draw()
{
byte* native_label;
int label_byteCount = 0;
label_byteCount = Encoding.UTF8.GetByteCount("Filter(inc,-exc)");
if (label_byteCount > Util.StackAllocationSizeLimit)
{
native_label = Util.Allocate(label_byteCount + 1);
}
else
{
byte* native_label_stackBytes = stackalloc byte[label_byteCount + 1];
native_label = native_label_stackBytes;
}
int native_label_offset = Util.GetUtf8("Filter(inc,-exc)", native_label, label_byteCount);
native_label[native_label_offset] = 0;
float width = 0.0f;
byte ret = ImGuiNative.ImGuiTextFilter_Draw((ImGuiTextFilter*)(NativePtr), native_label, width);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_label);
}
return ret != 0;
}
public bool Draw(string label)
{
byte* native_label;
int label_byteCount = 0;
if (label != null)
{
label_byteCount = Encoding.UTF8.GetByteCount(label);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
native_label = Util.Allocate(label_byteCount + 1);
}
else
{
byte* native_label_stackBytes = stackalloc byte[label_byteCount + 1];
native_label = native_label_stackBytes;
}
int native_label_offset = Util.GetUtf8(label, native_label, label_byteCount);
native_label[native_label_offset] = 0;
}
else { native_label = null; }
float width = 0.0f;
byte ret = ImGuiNative.ImGuiTextFilter_Draw((ImGuiTextFilter*)(NativePtr), native_label, width);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_label);
}
return ret != 0;
}
public bool Draw(string label, float width)
{
byte* native_label;
int label_byteCount = 0;
if (label != null)
{
label_byteCount = Encoding.UTF8.GetByteCount(label);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
native_label = Util.Allocate(label_byteCount + 1);
}
else
{
byte* native_label_stackBytes = stackalloc byte[label_byteCount + 1];
native_label = native_label_stackBytes;
}
int native_label_offset = Util.GetUtf8(label, native_label, label_byteCount);
native_label[native_label_offset] = 0;
}
else { native_label = null; }
byte ret = ImGuiNative.ImGuiTextFilter_Draw((ImGuiTextFilter*)(NativePtr), native_label, width);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_label);
}
return ret != 0;
}
public bool IsActive()
{
byte ret = ImGuiNative.ImGuiTextFilter_IsActive((ImGuiTextFilter*)(NativePtr));
return ret != 0;
}
public bool PassFilter(string text)
{
byte* native_text;
int text_byteCount = 0;
if (text != null)
{
text_byteCount = Encoding.UTF8.GetByteCount(text);
if (text_byteCount > Util.StackAllocationSizeLimit)
{
native_text = Util.Allocate(text_byteCount + 1);
}
else
{
byte* native_text_stackBytes = stackalloc byte[text_byteCount + 1];
native_text = native_text_stackBytes;
}
int native_text_offset = Util.GetUtf8(text, native_text, text_byteCount);
native_text[native_text_offset] = 0;
}
else { native_text = null; }
byte* native_text_end = null;
byte ret = ImGuiNative.ImGuiTextFilter_PassFilter((ImGuiTextFilter*)(NativePtr), native_text, native_text_end);
if (text_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_text);
}
return ret != 0;
}
}
}