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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiTextRange.gen.cs
40 lines | 1.6 KiB | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiTextRange
{
public byte* b;
public byte* e;
}
public unsafe partial struct ImGuiTextRangePtr
{
public ImGuiTextRange* NativePtr { get; }
public ImGuiTextRangePtr(ImGuiTextRange* nativePtr) => NativePtr = nativePtr;
public ImGuiTextRangePtr(IntPtr nativePtr) => NativePtr = (ImGuiTextRange*)nativePtr;
public static implicit operator ImGuiTextRangePtr(ImGuiTextRange* nativePtr) => new ImGuiTextRangePtr(nativePtr);
public static implicit operator ImGuiTextRange* (ImGuiTextRangePtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiTextRangePtr(IntPtr nativePtr) => new ImGuiTextRangePtr(nativePtr);
public IntPtr b { get => (IntPtr)NativePtr->b; set => NativePtr->b = (byte*)value; }
public IntPtr e { get => (IntPtr)NativePtr->e; set => NativePtr->e = (byte*)value; }
public void Destroy()
{
ImGuiNative.ImGuiTextRange_destroy((ImGuiTextRange*)(NativePtr));
}
public bool empty()
{
byte ret = ImGuiNative.ImGuiTextRange_empty((ImGuiTextRange*)(NativePtr));
return ret != 0;
}
public void split(byte separator, out ImVector @out)
{
fixed (ImVector* native_out = &@out)
{
ImGuiNative.ImGuiTextRange_split((ImGuiTextRange*)(NativePtr), separator, native_out);
}
}
}
}