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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/ImDrawList.Manual.cs
37 lines | 1.7 KiB | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System.Numerics;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImDrawListPtr
{
public void AddText(Vector2 pos, uint col, string text_begin)
{
int text_begin_byteCount = Encoding.UTF8.GetByteCount(text_begin);
byte* native_text_begin = stackalloc byte[text_begin_byteCount + 1];
fixed (char* text_begin_ptr = text_begin)
{
int native_text_begin_offset = Encoding.UTF8.GetBytes(text_begin_ptr, text_begin.Length, native_text_begin, text_begin_byteCount);
native_text_begin[native_text_begin_offset] = 0;
}
byte* native_text_end = null;
Include implot.
r505 ImGuiNative.ImDrawList_AddText_Vec2(NativePtr, pos, col, native_text_begin, native_text_end);
Add ImGui.
r16 }
public void AddText(ImFontPtr font, float font_size, Vector2 pos, uint col, string text_begin)
{
ImFont* native_font = font.NativePtr;
int text_begin_byteCount = Encoding.UTF8.GetByteCount(text_begin);
byte* native_text_begin = stackalloc byte[text_begin_byteCount + 1];
fixed (char* text_begin_ptr = text_begin)
{
int native_text_begin_offset = Encoding.UTF8.GetBytes(text_begin_ptr, text_begin.Length, native_text_begin, text_begin_byteCount);
native_text_begin[native_text_begin_offset] = 0;
}
byte* native_text_end = null;
float wrap_width = 0.0f;
Vector4* cpu_fine_clip_rect = null;
Include implot.
r505 ImGuiNative.ImDrawList_AddText_FontPtr(NativePtr, native_font, font_size, pos, col, native_text_begin, native_text_end, wrap_width, cpu_fine_clip_rect);
Add ImGui.
r16 }
}
}