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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Pair.cs
32 lines | 1.1 KiB | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System;
using System.Runtime.InteropServices;
namespace ImGuiNET
{
public struct ImGuiStoragePair
{
public uint Key;
public UnionValue Value;
}
public unsafe struct ImGuiStoragePairPtr
{
public ImGuiStoragePair* NativePtr { get; }
public ImGuiStoragePairPtr(ImGuiStoragePair* nativePtr) => NativePtr = nativePtr;
public ImGuiStoragePairPtr(IntPtr nativePtr) => NativePtr = (ImGuiStoragePair*)nativePtr;
public static implicit operator ImGuiStoragePairPtr(ImGuiStoragePair* nativePtr) => new ImGuiStoragePairPtr(nativePtr);
public static implicit operator ImGuiStoragePair*(ImGuiStoragePairPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiStoragePairPtr(IntPtr nativePtr) => new ImGuiStoragePairPtr(nativePtr);
}
[StructLayout(LayoutKind.Explicit)]
public struct UnionValue
{
[FieldOffset(0)]
public int ValueI32;
[FieldOffset(0)]
public float ValueF32;
[FieldOffset(0)]
public IntPtr ValuePtr;
}
}