Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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SpriteFontPlus/samples/SpriteFontPlus.Samples.BMFont/Program.cs
20 lines | 404 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 using System;
namespace SpriteFontPlus.Samples.BMFont
{
/// <summary>
/// The main class.
/// </summary>
public static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
using (var game = new Game1())
game.Run();
}
}
}