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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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SpriteFontPlus/src/CharacterRange.cs
39 lines | 1.3 KiB | text/x-csharp | CSharpLexer
39 lines | 1.3 KiB | text/x-csharp | CSharpLexer
r0 | namespace SpriteFontPlus | ||
{ | |||
public struct CharacterRange | |||
{ | |||
public static readonly CharacterRange BasicLatin = new CharacterRange((char) 0x0020, (char) 0x007F); | |||
public static readonly CharacterRange Latin1Supplement = | |||
new CharacterRange((char) 0x00A0, (char) 0x00FF); | |||
public static readonly CharacterRange LatinExtendedA = | |||
new CharacterRange((char) 0x0100, (char) 0x017F); | |||
public static readonly CharacterRange LatinExtendedB = | |||
new CharacterRange((char) 0x0180, (char) 0x024F); | |||
public static readonly CharacterRange Cyrillic = new CharacterRange((char) 0x0400, (char) 0x04FF); | |||
public static readonly CharacterRange CyrillicSupplement = | |||
new CharacterRange((char) 0x0500, (char) 0x052F); | |||
public static readonly CharacterRange Hiragana = | |||
new CharacterRange((char) 0x3040, (char) 0x309F); | |||
public static readonly CharacterRange Katakana = | |||
new CharacterRange((char) 0x30A0, (char) 0x30FF); | |||
public char Start { get; private set; } | |||
public char End { get; private set; } | |||
public CharacterRange(char start, char end) | |||
{ | |||
Start = start; | |||
End = end; | |||
} | |||
public CharacterRange(char single): this(single, single) | |||
{ | |||
} | |||
} | |||
} |