Show More
Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
File last commit:
Show/Diff file:
Action:
SpriteFontPlus/src/SpriteBatchExtensions.cs
48 lines | 1.7 KiB | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Text;
namespace SpriteFontPlus
{
public static class SpriteBatchExtensions
{
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color)
{
return font.DrawString(batch, text, pos, color);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color, Vector2 scale)
{
return font.DrawString(batch, text, pos, color, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors)
{
return font.DrawString(batch, text, pos, glyphColors);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors, Vector2 scale)
{
return font.DrawString(batch, text, pos, glyphColors, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color)
{
return font.DrawString(batch, text, pos, color);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color, Vector2 scale)
{
return font.DrawString(batch, text, pos, color, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors)
{
return font.DrawString(batch, text, pos, glyphColors);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors, Vector2 scale)
{
return font.DrawString(batch, text, pos, glyphColors, scale);
}
}
}