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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
References:
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SpriteFontPlus/src/Utility/IOUtils.cs
27 lines | 467 B | text/x-csharp | CSharpLexer
27 lines | 467 B | text/x-csharp | CSharpLexer
r0 | using System.IO; | |||
namespace SpriteFontPlus.Utility | ||||
{ | ||||
internal static class IOUtils | ||||
{ | ||||
public static byte[] ToByteArray(this Stream stream) | ||||
{ | ||||
byte[] bytes; | ||||
// Rewind stream if it is at end | ||||
if (stream.CanSeek && stream.Length == stream.Position) | ||||
{ | ||||
stream.Seek(0, SeekOrigin.Begin); | ||||
} | ||||
// Copy it's data to memory | ||||
using (var ms = new MemoryStream()) | ||||
{ | ||||
stream.CopyTo(ms); | ||||
bytes = ms.ToArray(); | ||||
} | ||||
return bytes; | ||||
} | ||||
} | ||||
} | ||||