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Commit Description:
Some tweaks to ensure it builds on framework.
Commit Description:
Some tweaks to ensure it builds on framework.
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FNA/src/Content/ContentReaders/QuaternionReader.cs
37 lines | 747 B | text/x-csharp | CSharpLexer
37 lines | 747 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
/* Derived from code by the Mono.Xna Team (Copyright 2006). | ||||
* Released under the MIT License. See monoxna.LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Content | ||||
{ | ||||
internal class QuaternionReader : ContentTypeReader<Quaternion> | ||||
{ | ||||
#region Internal Constructor | ||||
internal QuaternionReader() | ||||
{ | ||||
} | ||||
#endregion | ||||
#region Protected Read Method | ||||
protected internal override Quaternion Read( | ||||
ContentReader input, | ||||
Quaternion existingInstance | ||||
) { | ||||
return input.ReadQuaternion(); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||