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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Content/ContentExtensions.cs
33 lines | 681 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
Upgrade FNA to 22.12...
r690 * Copyright 2009-2022 Ethan Lee and the MonoGame Team
Early working version (including all dependencies, lol).
r0 *
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Reflection;
#endregion
namespace Microsoft.Xna.Framework.Content
{
internal static class ContentExtensions
{
#region Public Static Constructor Extractor Method
public static ConstructorInfo GetDefaultConstructor(this Type type)
{
return type.GetConstructor(
BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance,
null,
new Type[0],
null
);
}
#endregion
}
}