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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Content/ContentReaders/ExternalReferenceReader.cs
36 lines | 755 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
Upgrade FNA to 22.12...
r690 * Copyright 2009-2022 Ethan Lee and the MonoGame Team
Early working version (including all dependencies, lol).
r0 *
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Content
{
/// <summary>
/// External reference reader, provided for compatibility with XNA Framework built content
/// </summary>
internal class ExternalReferenceReader : ContentTypeReader
{
#region Public Constructor
public ExternalReferenceReader() : base(null)
{
}
#endregion
#region Protected Read Method
protected internal override object Read(
ContentReader input,
object existingInstance
) {
return input.ReadExternalReference<object>();
}
#endregion
}
}