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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Content/ContentSerializerIgnoreAttribute.cs
25 lines | 714 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
Upgrade FNA to 22.12...
r690 * Copyright 2009-2022 Ethan Lee and the MonoGame Team
Early working version (including all dependencies, lol).
r0 *
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Content
{
/* http://msdn.microsoft.com/en-us/library/bb195465.aspx
* The class definition on msdn site shows: [AttributeUsageAttribute(384)]
* The following code var ff = (AttributeTargets)384; shows that ff is Field | Property
* so that is what we use.
*/
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class ContentSerializerIgnoreAttribute : Attribute
{
}
}