Show More
Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
References:
File last commit:
Show/Diff file:
Action:
FNA/src/Graphics/GraphicsDeviceStatus.cs
30 lines | 625 B | text/x-csharp | CSharpLexer
30 lines | 625 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
r690 | * Copyright 2009-2022 Ethan Lee and the MonoGame Team | |||
r0 | * | |||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
/// <summary> | ||||
/// Describes the status of the <see cref="GraphicsDevice"/>. | ||||
/// </summary> | ||||
public enum GraphicsDeviceStatus | ||||
{ | ||||
/// <summary> | ||||
/// The device is normal. | ||||
/// </summary> | ||||
Normal, | ||||
/// <summary> | ||||
/// The device has been lost. | ||||
/// </summary> | ||||
Lost, | ||||
/// <summary> | ||||
/// The device has not been reset. | ||||
/// </summary> | ||||
NotReset | ||||
} | ||||
} | ||||