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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Graphics/PackedVector/IPackedVector.cs
30 lines | 694 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
Upgrade FNA to 22.12...
r690 * Copyright 2009-2022 Ethan Lee and the MonoGame Team
Early working version (including all dependencies, lol).
r0 *
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics.PackedVector
{
// http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.packedvector.ipackedvector.aspx
public interface IPackedVector
{
void PackFromVector4(Vector4 vector);
Vector4 ToVector4();
}
// PackedVector Generic interface
// http://msdn.microsoft.com/en-us/library/bb197661.aspx
public interface IPackedVector<TPacked> : IPackedVector
{
TPacked PackedValue
{
get;
set;
}
}
}