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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
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FNA/src/IUpdateable.cs
45 lines | 647 B | text/x-csharp | CSharpLexer
45 lines | 647 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
r690 | * Copyright 2009-2022 Ethan Lee and the MonoGame Team | |||
r0 | * | |||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework | ||||
{ | ||||
public interface IUpdateable | ||||
{ | ||||
#region Properties | ||||
bool Enabled | ||||
{ | ||||
get; | ||||
} | ||||
int UpdateOrder | ||||
{ | ||||
get; | ||||
} | ||||
#endregion | ||||
#region Events | ||||
event EventHandler<EventArgs> EnabledChanged; | ||||
event EventHandler<EventArgs> UpdateOrderChanged; | ||||
#endregion | ||||
#region Methods | ||||
void Update(GameTime gameTime); | ||||
#endregion | ||||
} | ||||
} | ||||