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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Media/VisualizationData.cs
62 lines | 999 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
Upgrade FNA to 22.12...
r690 * Copyright 2009-2022 Ethan Lee and the MonoGame Team
Early working version (including all dependencies, lol).
r0 *
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System.Collections.Generic;
using System.Collections.ObjectModel;
#endregion
namespace Microsoft.Xna.Framework.Media
{
public class VisualizationData
{
#region Public Properties
public ReadOnlyCollection<float> Frequencies
{
get
{
return new ReadOnlyCollection<float>(freq);
}
}
public ReadOnlyCollection<float> Samples
{
get
{
return new ReadOnlyCollection<float>(samp);
}
}
#endregion
#region Internal Constants
internal const int Size = 256;
#endregion
#region Internal Variables
internal float[] freq;
internal float[] samp;
#endregion
#region Public Constructor
public VisualizationData()
{
freq = new float[Size];
samp = new float[Size];
}
#endregion
}
}