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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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SpriteFontPlus/samples/SpriteFontPlus.Samples.BMFont/SpriteFontPlus.Samples.BMFont.csproj
26 lines | 752 B | text/plain | TextLexer
Early working version (including all dependencies, lol).
r0 <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<ApplicationIcon />
<StartupObject />
<TargetFramework>net45</TargetFramework>
<OutputPath>bin\MonoGame\$(Configuration)</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.1.189" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\SpriteFontPlus.MonoGame.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Fonts\test.fnt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Fonts\test_0.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>