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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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SpriteFontPlus/src/obj/Release/net45/.NETFramework,Version=v4.5.AssemblyAttributes.cs
4 lines | 209 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 // <autogenerated />
using System;
using System.Reflection;
Use Game.Exit()....
r463 // [assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.5", FrameworkDisplayName = ".NET Framework 4.5")]