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Commit Description:
Fix right click to jump....
Commit Description:
Fix right click to jump.
Apparently I had it right the whole time, it's just that it would get triggered
many times because I wasn't checking that the mouse was previously released.
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FNA/lib/FAudio/cpp/X3DAudio.cpp
20 lines | 481 B | text/x-c | CppLexer
20 lines | 481 B | text/x-c | CppLexer
r0 | #include "X3DAudio.h" | |||
F3DAUDIOCPP_API X3DAudioInitialize( | ||||
uint32_t SpeakerChannelMask, | ||||
float SpeedOfSound, | ||||
X3DAUDIO_HANDLE Instance | ||||
) { | ||||
F3DAudioInitialize(SpeakerChannelMask, SpeedOfSound, Instance); | ||||
} | ||||
F3DAUDIOCPP_API X3DAudioCalculate( | ||||
const X3DAUDIO_HANDLE Instance, | ||||
const X3DAUDIO_LISTENER* pListener, | ||||
const X3DAUDIO_EMITTER* pEmitter, | ||||
uint32_t Flags, | ||||
X3DAUDIO_DSP_SETTINGS* pDSPSettings | ||||
) { | ||||
F3DAudioCalculate(Instance, pListener, pEmitter, Flags, pDSPSettings); | ||||
} | ||||