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Commit Description:
Fix right click to jump....
Commit Description:
Fix right click to jump.
Apparently I had it right the whole time, it's just that it would get triggered
many times because I wasn't checking that the mouse was previously released.
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FNA/src/Content/ContentReaders/ExternalReferenceReader.cs
36 lines | 755 B | text/x-csharp | CSharpLexer
36 lines | 755 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Content | ||||
{ | ||||
/// <summary> | ||||
/// External reference reader, provided for compatibility with XNA Framework built content | ||||
/// </summary> | ||||
internal class ExternalReferenceReader : ContentTypeReader | ||||
{ | ||||
#region Public Constructor | ||||
public ExternalReferenceReader() : base(null) | ||||
{ | ||||
} | ||||
#endregion | ||||
#region Protected Read Method | ||||
protected internal override object Read( | ||||
ContentReader input, | ||||
object existingInstance | ||||
) { | ||||
return input.ReadExternalReference<object>(); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||