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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/lib/MojoShader/CMakeLists.txt
260 lines | 9.4 KiB | text/plain | CMakeLexer
260 lines | 9.4 KiB | text/plain | CMakeLexer
r0 | CMAKE_MINIMUM_REQUIRED(VERSION 2.6) | |||
PROJECT(MojoShader) | ||||
OPTION(BUILD_SHARED_LIBS "Build MojoShader as a shared library" OFF) | ||||
OPTION(PROFILE_D3D "Build MojoShader with support for the D3D profile" ON) | ||||
OPTION(PROFILE_BYTECODE "Build MojoShader with support for the BYTECODE profile" ON) | ||||
OPTION(PROFILE_GLSL120 "Build MojoShader with support for the GLSL120 profile" ON) | ||||
OPTION(PROFILE_GLSLES "Build MojoShader with support for the GLSLES profile" ON) | ||||
OPTION(PROFILE_GLSL "Build MojoShader with support for the GLSL profile" ON) | ||||
OPTION(PROFILE_ARB1 "Build MojoShader with support for the ARB1 profile" ON) | ||||
OPTION(PROFILE_ARB1_NV "Build MojoShader with support for the ARB1_NV profile" ON) | ||||
OPTION(PROFILE_METAL "Build MojoShader with support for the Metal profile" ON) | ||||
OPTION(PROFILE_SPIRV "Build MojoShader with support for the SPIR-V profile" ON) | ||||
OPTION(PROFILE_GLSPIRV "Build MojoShader with support for the ARB_gl_spirv profile" ON) | ||||
OPTION(EFFECT_SUPPORT "Build MojoShader with support for Effect framework files" ON) | ||||
OPTION(COMPILER_SUPPORT "Build MojoShader with support for HLSL source files" OFF) | ||||
OPTION(FLIP_VIEWPORT "Build MojoShader with the ability to flip the GL viewport" OFF) | ||||
OPTION(DEPTH_CLIPPING "Build MojoShader with the ability to simulate [0, 1] depth clipping" OFF) | ||||
OPTION(XNA4_VERTEXTEXTURE "Build MojoShader with XNA4 vertex texturing behavior" OFF) | ||||
INCLUDE_DIRECTORIES(.) | ||||
# If Mercurial is installed and we are in a mercurial repository, include the rev# and changeset as version information. | ||||
FIND_PROGRAM(HG hg DOC "Path to hg command line app: http://www.selenic.com/mercurial/") | ||||
IF(NOT HG) | ||||
MESSAGE(STATUS "Mercurial (hg) not found. You can go on, but version info will be wrong.") | ||||
SET(MOJOSHADER_VERSION -1) | ||||
SET(MOJOSHADER_CHANGESET "???") | ||||
ELSE(NOT HG) | ||||
MARK_AS_ADVANCED(HG) | ||||
# See if we are in an hg repository. | ||||
EXECUTE_PROCESS( | ||||
COMMAND hg root | ||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" | ||||
RESULT_VARIABLE HGVERSION_RC | ||||
ERROR_QUIET | ||||
) | ||||
IF(NOT HGVERSION_RC EQUAL 0) | ||||
MESSAGE(STATUS "Mercurial (hg) repository not found. You can go on, but version info will be wrong.") | ||||
SET(MOJOSHADER_VERSION -1) | ||||
SET(MOJOSHADER_CHANGESET "???") | ||||
ELSE(NOT HGVERSION_RC EQUAL 0) | ||||
# Query the rev and changeset. | ||||
EXECUTE_PROCESS( | ||||
COMMAND hg tip --template {rev} | ||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" | ||||
RESULT_VARIABLE HGVERSION_RC | ||||
OUTPUT_VARIABLE MOJOSHADER_VERSION | ||||
ERROR_QUIET | ||||
OUTPUT_STRIP_TRAILING_WHITESPACE | ||||
) | ||||
EXECUTE_PROCESS( | ||||
COMMAND hg tip --template hg-{rev}:{node|short} | ||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" | ||||
RESULT_VARIABLE HGVERSION_RC | ||||
OUTPUT_VARIABLE MOJOSHADER_CHANGESET | ||||
ERROR_QUIET | ||||
OUTPUT_STRIP_TRAILING_WHITESPACE | ||||
) | ||||
ENDIF(NOT HGVERSION_RC EQUAL 0) | ||||
ENDIF(NOT HG) | ||||
WRITE_FILE( | ||||
"${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_version.h" | ||||
"/* This file was autogenerated. Do not edit! */\n" | ||||
"#ifndef _INCL_MOJOSHADER_VERSION_H_\n" | ||||
"#define _INCL_MOJOSHADER_VERSION_H_\n" | ||||
"#define MOJOSHADER_VERSION ${MOJOSHADER_VERSION}\n" | ||||
"#define MOJOSHADER_CHANGESET \"${MOJOSHADER_CHANGESET}\"\n" | ||||
"#endif\n" | ||||
) | ||||
IF(CMAKE_COMPILER_IS_GNUCC) | ||||
ADD_DEFINITIONS(-Wall -ggdb3) | ||||
ENDIF(CMAKE_COMPILER_IS_GNUCC) | ||||
# testparse uses this when I'm looking at memory usage patterns. | ||||
#ADD_DEFINITIONS(-DMOJOSHADER_DEBUG_MALLOC=1) | ||||
IF(MSVC) | ||||
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS=1) | ||||
ADD_DEFINITIONS(-TP) # force .c files to compile as C++. | ||||
ENDIF(MSVC) | ||||
# We build lemon, then use it to generate parser C code. | ||||
IF(COMPILER_SUPPORT) | ||||
ADD_EXECUTABLE(lemon "misc/lemon.c") | ||||
GET_TARGET_PROPERTY(LEMON lemon LOCATION) | ||||
ADD_CUSTOM_COMMAND( | ||||
OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.h" | ||||
MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.lemon" | ||||
DEPENDS lemon "${CMAKE_CURRENT_SOURCE_DIR}/misc/lempar.c" | ||||
COMMAND "${LEMON}" | ||||
ARGS -q "-T${CMAKE_CURRENT_SOURCE_DIR}/misc/lempar.c" "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.lemon" | ||||
) | ||||
ENDIF(COMPILER_SUPPORT) | ||||
IF(APPLE) | ||||
IF(NOT IOS) | ||||
find_library(CARBON_FRAMEWORK Carbon) # Stupid Gestalt. | ||||
ENDIF(NOT IOS) | ||||
ENDIF(APPLE) | ||||
IF(NOT PROFILE_D3D) | ||||
ADD_DEFINITIONS(-DSUPPORT_PROFILE_D3D=0) | ||||
ENDIF(NOT PROFILE_D3D) | ||||
IF(NOT PROFILE_BYTECODE) | ||||
ADD_DEFINITIONS(-DSUPPORT_PROFILE_BYTECODE=0) | ||||
ENDIF(NOT PROFILE_BYTECODE) | ||||
IF(NOT PROFILE_GLSL120) | ||||
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSL120=0) | ||||
ENDIF(NOT PROFILE_GLSL120) | ||||
IF(NOT PROFILE_GLSLES) | ||||
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSLES=0) | ||||
ENDIF(NOT PROFILE_GLSLES) | ||||
IF(NOT PROFILE_GLSL) | ||||
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSL=0) | ||||
ENDIF(NOT PROFILE_GLSL) | ||||
IF(NOT PROFILE_ARB1) | ||||
ADD_DEFINITIONS(-DSUPPORT_PROFILE_ARB1=0) | ||||
ENDIF(NOT PROFILE_ARB1) | ||||
IF(NOT PROFILE_ARB1_NV) | ||||
ADD_DEFINITIONS(-DSUPPORT_PROFILE_ARB1_NV=0) | ||||
ENDIF(NOT PROFILE_ARB1_NV) | ||||
IF(NOT PROFILE_METAL) | ||||
ADD_DEFINITIONS(-DSUPPORT_PROFILE_METAL=0) | ||||
ELSE(NOT PROFILE_METAL) | ||||
SET(LOBJC -lobjc) | ||||
ENDIF(NOT PROFILE_METAL) | ||||
IF(NOT PROFILE_SPIRV) | ||||
ADD_DEFINITIONS(-DSUPPORT_PROFILE_SPIRV=0) | ||||
ENDIF(NOT PROFILE_SPIRV) | ||||
IF(NOT PROFILE_GLSPIRV) | ||||
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSPIRV=0) | ||||
ENDIF(NOT PROFILE_GLSPIRV) | ||||
IF(EFFECT_SUPPORT) | ||||
IF(UNIX) | ||||
SET(LIBM -lm) | ||||
ENDIF(UNIX) | ||||
ADD_DEFINITIONS(-DMOJOSHADER_EFFECT_SUPPORT) | ||||
ENDIF(EFFECT_SUPPORT) | ||||
IF(FLIP_VIEWPORT) | ||||
ADD_DEFINITIONS(-DMOJOSHADER_FLIP_RENDERTARGET) | ||||
ENDIF(FLIP_VIEWPORT) | ||||
IF(DEPTH_CLIPPING) | ||||
ADD_DEFINITIONS(-DMOJOSHADER_DEPTH_CLIPPING) | ||||
ENDIF(DEPTH_CLIPPING) | ||||
IF(XNA4_VERTEXTEXTURE) | ||||
ADD_DEFINITIONS(-DMOJOSHADER_XNA4_VERTEX_TEXTURES) | ||||
ENDIF(XNA4_VERTEXTEXTURE) | ||||
ADD_LIBRARY(mojoshader | ||||
mojoshader.c | ||||
mojoshader_common.c | ||||
mojoshader_opengl.c | ||||
mojoshader_metal.c | ||||
profiles/mojoshader_profile_arb1.c | ||||
profiles/mojoshader_profile_bytecode.c | ||||
profiles/mojoshader_profile_d3d.c | ||||
profiles/mojoshader_profile_glsl.c | ||||
profiles/mojoshader_profile_metal.c | ||||
profiles/mojoshader_profile_spirv.c | ||||
profiles/mojoshader_profile_common.c | ||||
) | ||||
IF(EFFECT_SUPPORT) | ||||
TARGET_SOURCES(mojoshader PRIVATE | ||||
mojoshader_effects.c | ||||
) | ||||
ENDIF(EFFECT_SUPPORT) | ||||
IF(COMPILER_SUPPORT) | ||||
TARGET_SOURCES(mojoshader PRIVATE | ||||
mojoshader_compiler.c | ||||
mojoshader_preprocessor.c | ||||
mojoshader_lexer.c | ||||
mojoshader_assembler.c | ||||
) | ||||
ENDIF(COMPILER_SUPPORT) | ||||
IF(BUILD_SHARED_LIBS) | ||||
TARGET_LINK_LIBRARIES(mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) | ||||
ENDIF(BUILD_SHARED_LIBS) | ||||
SET_SOURCE_FILES_PROPERTIES( | ||||
mojoshader_compiler.c | ||||
PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.h" | ||||
) | ||||
FIND_PROGRAM(RE2C re2c DOC "Path to re2c command line app: http://re2c.org/") | ||||
IF(NOT RE2C) | ||||
MESSAGE(STATUS "re2c missing. You can go on, but can't rebuild the lexer.") | ||||
ELSE(NOT RE2C) | ||||
MARK_AS_ADVANCED(RE2C) | ||||
ADD_CUSTOM_COMMAND( | ||||
OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.c" | ||||
DEPENDS mojoshader_lexer.re | ||||
COMMAND "${RE2C}" | ||||
ARGS -is --no-generation-date -o "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.c" "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.re" | ||||
) | ||||
ENDIF(NOT RE2C) | ||||
find_path(SDL2_INCLUDE_DIR SDL.h PATH_SUFFIXES include/SDL2) | ||||
find_library(SDL2 NAMES SDL2 PATH_SUFFIXES lib) | ||||
IF(SDL2) | ||||
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR}) | ||||
ADD_EXECUTABLE(glcaps utils/glcaps.c) | ||||
TARGET_LINK_LIBRARIES(glcaps ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) | ||||
ADD_EXECUTABLE(bestprofile utils/bestprofile.c) | ||||
TARGET_LINK_LIBRARIES(bestprofile mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) | ||||
ADD_EXECUTABLE(availableprofiles utils/availableprofiles.c) | ||||
TARGET_LINK_LIBRARIES(availableprofiles mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) | ||||
ENDIF(SDL2) | ||||
IF(COMPILER_SUPPORT) | ||||
ADD_EXECUTABLE(finderrors utils/finderrors.c) | ||||
TARGET_LINK_LIBRARIES(finderrors mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) | ||||
IF(SDL2) | ||||
SET_SOURCE_FILES_PROPERTIES( | ||||
utils/finderrors.c | ||||
PROPERTIES COMPILE_FLAGS "-DFINDERRORS_COMPILE_SHADERS=1" | ||||
) | ||||
ENDIF(SDL2) | ||||
ENDIF(COMPILER_SUPPORT) | ||||
FIND_PATH(SPIRV_TOOLS_INCLUDE_DIR "spirv-tools/libspirv.h" PATH_SUFFIXES "include") | ||||
FIND_LIBRARY(SPIRV_TOOLS_LIBRARY NAMES SPIRV-Tools-shared) | ||||
IF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY) | ||||
INCLUDE_DIRECTORIES(${SPIRV_TOOLS_INCLUDE_DIR}) | ||||
ADD_DEFINITIONS(-DMOJOSHADER_HAS_SPIRV_TOOLS) | ||||
ENDIF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY) | ||||
ADD_EXECUTABLE(testparse utils/testparse.c) | ||||
TARGET_LINK_LIBRARIES(testparse mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) | ||||
IF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY) | ||||
TARGET_LINK_LIBRARIES(testparse ${SPIRV_TOOLS_LIBRARY}) | ||||
ENDIF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY) | ||||
ADD_EXECUTABLE(testoutput utils/testoutput.c) | ||||
TARGET_LINK_LIBRARIES(testoutput mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) | ||||
IF(COMPILER_SUPPORT) | ||||
ADD_EXECUTABLE(mojoshader-compiler utils/mojoshader-compiler.c) | ||||
TARGET_LINK_LIBRARIES(mojoshader-compiler mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) | ||||
ENDIF(COMPILER_SUPPORT) | ||||
# Unit tests... | ||||
IF(COMPILER_SUPPORT) | ||||
ADD_CUSTOM_TARGET( | ||||
test | ||||
COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/unit_tests/run_tests.pl" | ||||
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" | ||||
DEPENDS mojoshader-compiler | ||||
COMMENT "Running unit tests..." | ||||
VERBATIM | ||||
) | ||||
ENDIF(COMPILER_SUPPORT) | ||||
# End of CMakeLists.txt ... | ||||