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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/lib/MojoShader/GL/gl.h
1637 lines | 71.2 KiB | text/x-c | CLexer
1637 lines | 71.2 KiB | text/x-c | CLexer
r0 | #ifndef __gl_h_ | |||
#define __gl_h_ | ||||
#ifdef __cplusplus | ||||
extern "C" { | ||||
#endif | ||||
/* | ||||
** Copyright 1998-2002, NVIDIA Corporation. | ||||
** All Rights Reserved. | ||||
** | ||||
** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO | ||||
** NVIDIA, CORPORATION. USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY | ||||
** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION. | ||||
** | ||||
** | ||||
** Copyright 1992-1999, Silicon Graphics, Inc. | ||||
** All Rights Reserved. | ||||
** | ||||
** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon | ||||
** Graphics, Inc.; the contents of this file may not be disclosed to third | ||||
** parties, copied or duplicated in any form, in whole or in part, without | ||||
** the prior written permission of Silicon Graphics, Inc. | ||||
** | ||||
** RESTRICTED RIGHTS LEGEND: | ||||
** Use, duplication or disclosure by the Government is subject to | ||||
** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in | ||||
** Technical Data and Computer Software clause at DFARS 252.227-7013, | ||||
** and/or in similar or successor clauses in the FAR, DOD or NASA FAR | ||||
** Supplement. Unpublished - rights reserved under the Copyright Laws of | ||||
** the United States. | ||||
*/ | ||||
#ifndef APIENTRY | ||||
#define APIENTRY | ||||
#endif | ||||
#ifndef WIN32 | ||||
#define WINGDIAPI | ||||
#endif | ||||
#ifndef GLAPI | ||||
# ifdef _WIN32 | ||||
# define GLAPI __stdcall | ||||
# else | ||||
# define GLAPI | ||||
# endif | ||||
# define __DEFINED_GLAPI | ||||
#endif | ||||
/*************************************************************/ | ||||
typedef unsigned int GLenum; | ||||
typedef unsigned char GLboolean; | ||||
typedef unsigned int GLbitfield; | ||||
typedef signed char GLbyte; | ||||
typedef short GLshort; | ||||
typedef int GLint; | ||||
typedef int GLsizei; | ||||
typedef unsigned char GLubyte; | ||||
typedef unsigned short GLushort; | ||||
typedef unsigned int GLuint; | ||||
typedef float GLfloat; | ||||
typedef float GLclampf; | ||||
typedef double GLdouble; | ||||
typedef double GLclampd; | ||||
typedef void GLvoid; | ||||
/*************************************************************/ | ||||
/* Version */ | ||||
#define GL_VERSION_1_1 1 | ||||
/* AttribMask */ | ||||
#define GL_CURRENT_BIT 0x00000001 | ||||
#define GL_POINT_BIT 0x00000002 | ||||
#define GL_LINE_BIT 0x00000004 | ||||
#define GL_POLYGON_BIT 0x00000008 | ||||
#define GL_POLYGON_STIPPLE_BIT 0x00000010 | ||||
#define GL_PIXEL_MODE_BIT 0x00000020 | ||||
#define GL_LIGHTING_BIT 0x00000040 | ||||
#define GL_FOG_BIT 0x00000080 | ||||
#define GL_DEPTH_BUFFER_BIT 0x00000100 | ||||
#define GL_ACCUM_BUFFER_BIT 0x00000200 | ||||
#define GL_STENCIL_BUFFER_BIT 0x00000400 | ||||
#define GL_VIEWPORT_BIT 0x00000800 | ||||
#define GL_TRANSFORM_BIT 0x00001000 | ||||
#define GL_ENABLE_BIT 0x00002000 | ||||
#define GL_COLOR_BUFFER_BIT 0x00004000 | ||||
#define GL_HINT_BIT 0x00008000 | ||||
#define GL_EVAL_BIT 0x00010000 | ||||
#define GL_LIST_BIT 0x00020000 | ||||
#define GL_TEXTURE_BIT 0x00040000 | ||||
#define GL_SCISSOR_BIT 0x00080000 | ||||
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF | ||||
/* ClearBufferMask */ | ||||
/* GL_COLOR_BUFFER_BIT */ | ||||
/* GL_ACCUM_BUFFER_BIT */ | ||||
/* GL_STENCIL_BUFFER_BIT */ | ||||
/* GL_DEPTH_BUFFER_BIT */ | ||||
/* ClientAttribMask */ | ||||
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 | ||||
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 | ||||
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF | ||||
/* Boolean */ | ||||
#define GL_FALSE 0 | ||||
#define GL_TRUE 1 | ||||
/* BeginMode */ | ||||
#define GL_POINTS 0x0000 | ||||
#define GL_LINES 0x0001 | ||||
#define GL_LINE_LOOP 0x0002 | ||||
#define GL_LINE_STRIP 0x0003 | ||||
#define GL_TRIANGLES 0x0004 | ||||
#define GL_TRIANGLE_STRIP 0x0005 | ||||
#define GL_TRIANGLE_FAN 0x0006 | ||||
#define GL_QUADS 0x0007 | ||||
#define GL_QUAD_STRIP 0x0008 | ||||
#define GL_POLYGON 0x0009 | ||||
/* AccumOp */ | ||||
#define GL_ACCUM 0x0100 | ||||
#define GL_LOAD 0x0101 | ||||
#define GL_RETURN 0x0102 | ||||
#define GL_MULT 0x0103 | ||||
#define GL_ADD 0x0104 | ||||
/* AlphaFunction */ | ||||
#define GL_NEVER 0x0200 | ||||
#define GL_LESS 0x0201 | ||||
#define GL_EQUAL 0x0202 | ||||
#define GL_LEQUAL 0x0203 | ||||
#define GL_GREATER 0x0204 | ||||
#define GL_NOTEQUAL 0x0205 | ||||
#define GL_GEQUAL 0x0206 | ||||
#define GL_ALWAYS 0x0207 | ||||
/* BlendingFactorDest */ | ||||
#define GL_ZERO 0 | ||||
#define GL_ONE 1 | ||||
#define GL_SRC_COLOR 0x0300 | ||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301 | ||||
#define GL_SRC_ALPHA 0x0302 | ||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 | ||||
#define GL_DST_ALPHA 0x0304 | ||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305 | ||||
/* BlendingFactorSrc */ | ||||
/* GL_ZERO */ | ||||
/* GL_ONE */ | ||||
#define GL_DST_COLOR 0x0306 | ||||
#define GL_ONE_MINUS_DST_COLOR 0x0307 | ||||
#define GL_SRC_ALPHA_SATURATE 0x0308 | ||||
/* GL_SRC_ALPHA */ | ||||
/* GL_ONE_MINUS_SRC_ALPHA */ | ||||
/* GL_DST_ALPHA */ | ||||
/* GL_ONE_MINUS_DST_ALPHA */ | ||||
/* ColorMaterialFace */ | ||||
/* GL_FRONT */ | ||||
/* GL_BACK */ | ||||
/* GL_FRONT_AND_BACK */ | ||||
/* ColorMaterialParameter */ | ||||
/* GL_AMBIENT */ | ||||
/* GL_DIFFUSE */ | ||||
/* GL_SPECULAR */ | ||||
/* GL_EMISSION */ | ||||
/* GL_AMBIENT_AND_DIFFUSE */ | ||||
/* ColorPointerType */ | ||||
/* GL_BYTE */ | ||||
/* GL_UNSIGNED_BYTE */ | ||||
/* GL_SHORT */ | ||||
/* GL_UNSIGNED_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_UNSIGNED_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_DOUBLE */ | ||||
/* CullFaceMode */ | ||||
/* GL_FRONT */ | ||||
/* GL_BACK */ | ||||
/* GL_FRONT_AND_BACK */ | ||||
/* DepthFunction */ | ||||
/* GL_NEVER */ | ||||
/* GL_LESS */ | ||||
/* GL_EQUAL */ | ||||
/* GL_LEQUAL */ | ||||
/* GL_GREATER */ | ||||
/* GL_NOTEQUAL */ | ||||
/* GL_GEQUAL */ | ||||
/* GL_ALWAYS */ | ||||
/* DrawBufferMode */ | ||||
#define GL_NONE 0 | ||||
#define GL_FRONT_LEFT 0x0400 | ||||
#define GL_FRONT_RIGHT 0x0401 | ||||
#define GL_BACK_LEFT 0x0402 | ||||
#define GL_BACK_RIGHT 0x0403 | ||||
#define GL_FRONT 0x0404 | ||||
#define GL_BACK 0x0405 | ||||
#define GL_LEFT 0x0406 | ||||
#define GL_RIGHT 0x0407 | ||||
#define GL_FRONT_AND_BACK 0x0408 | ||||
#define GL_AUX0 0x0409 | ||||
#define GL_AUX1 0x040A | ||||
#define GL_AUX2 0x040B | ||||
#define GL_AUX3 0x040C | ||||
/* EnableCap */ | ||||
/* GL_FOG */ | ||||
/* GL_LIGHTING */ | ||||
/* GL_TEXTURE_1D */ | ||||
/* GL_TEXTURE_2D */ | ||||
/* GL_LINE_STIPPLE */ | ||||
/* GL_POLYGON_STIPPLE */ | ||||
/* GL_CULL_FACE */ | ||||
/* GL_ALPHA_TEST */ | ||||
/* GL_BLEND */ | ||||
/* GL_INDEX_LOGIC_OP */ | ||||
/* GL_COLOR_LOGIC_OP */ | ||||
/* GL_DITHER */ | ||||
/* GL_STENCIL_TEST */ | ||||
/* GL_DEPTH_TEST */ | ||||
/* GL_CLIP_PLANE0 */ | ||||
/* GL_CLIP_PLANE1 */ | ||||
/* GL_CLIP_PLANE2 */ | ||||
/* GL_CLIP_PLANE3 */ | ||||
/* GL_CLIP_PLANE4 */ | ||||
/* GL_CLIP_PLANE5 */ | ||||
/* GL_LIGHT0 */ | ||||
/* GL_LIGHT1 */ | ||||
/* GL_LIGHT2 */ | ||||
/* GL_LIGHT3 */ | ||||
/* GL_LIGHT4 */ | ||||
/* GL_LIGHT5 */ | ||||
/* GL_LIGHT6 */ | ||||
/* GL_LIGHT7 */ | ||||
/* GL_TEXTURE_GEN_S */ | ||||
/* GL_TEXTURE_GEN_T */ | ||||
/* GL_TEXTURE_GEN_R */ | ||||
/* GL_TEXTURE_GEN_Q */ | ||||
/* GL_MAP1_VERTEX_3 */ | ||||
/* GL_MAP1_VERTEX_4 */ | ||||
/* GL_MAP1_COLOR_4 */ | ||||
/* GL_MAP1_INDEX */ | ||||
/* GL_MAP1_NORMAL */ | ||||
/* GL_MAP1_TEXTURE_COORD_1 */ | ||||
/* GL_MAP1_TEXTURE_COORD_2 */ | ||||
/* GL_MAP1_TEXTURE_COORD_3 */ | ||||
/* GL_MAP1_TEXTURE_COORD_4 */ | ||||
/* GL_MAP2_VERTEX_3 */ | ||||
/* GL_MAP2_VERTEX_4 */ | ||||
/* GL_MAP2_COLOR_4 */ | ||||
/* GL_MAP2_INDEX */ | ||||
/* GL_MAP2_NORMAL */ | ||||
/* GL_MAP2_TEXTURE_COORD_1 */ | ||||
/* GL_MAP2_TEXTURE_COORD_2 */ | ||||
/* GL_MAP2_TEXTURE_COORD_3 */ | ||||
/* GL_MAP2_TEXTURE_COORD_4 */ | ||||
/* GL_POINT_SMOOTH */ | ||||
/* GL_LINE_SMOOTH */ | ||||
/* GL_POLYGON_SMOOTH */ | ||||
/* GL_SCISSOR_TEST */ | ||||
/* GL_COLOR_MATERIAL */ | ||||
/* GL_NORMALIZE */ | ||||
/* GL_AUTO_NORMAL */ | ||||
/* GL_POLYGON_OFFSET_POINT */ | ||||
/* GL_POLYGON_OFFSET_LINE */ | ||||
/* GL_POLYGON_OFFSET_FILL */ | ||||
/* GL_VERTEX_ARRAY */ | ||||
/* GL_NORMAL_ARRAY */ | ||||
/* GL_COLOR_ARRAY */ | ||||
/* GL_INDEX_ARRAY */ | ||||
/* GL_TEXTURE_COORD_ARRAY */ | ||||
/* GL_EDGE_FLAG_ARRAY */ | ||||
/* ErrorCode */ | ||||
#define GL_NO_ERROR 0 | ||||
#define GL_INVALID_ENUM 0x0500 | ||||
#define GL_INVALID_VALUE 0x0501 | ||||
#define GL_INVALID_OPERATION 0x0502 | ||||
#define GL_STACK_OVERFLOW 0x0503 | ||||
#define GL_STACK_UNDERFLOW 0x0504 | ||||
#define GL_OUT_OF_MEMORY 0x0505 | ||||
#define GL_TABLE_TOO_LARGE 0x8031 | ||||
/* FeedbackType */ | ||||
#define GL_2D 0x0600 | ||||
#define GL_3D 0x0601 | ||||
#define GL_3D_COLOR 0x0602 | ||||
#define GL_3D_COLOR_TEXTURE 0x0603 | ||||
#define GL_4D_COLOR_TEXTURE 0x0604 | ||||
/* FeedBackToken */ | ||||
#define GL_PASS_THROUGH_TOKEN 0x0700 | ||||
#define GL_POINT_TOKEN 0x0701 | ||||
#define GL_LINE_TOKEN 0x0702 | ||||
#define GL_POLYGON_TOKEN 0x0703 | ||||
#define GL_BITMAP_TOKEN 0x0704 | ||||
#define GL_DRAW_PIXEL_TOKEN 0x0705 | ||||
#define GL_COPY_PIXEL_TOKEN 0x0706 | ||||
#define GL_LINE_RESET_TOKEN 0x0707 | ||||
/* FogMode */ | ||||
/* GL_LINEAR */ | ||||
#define GL_EXP 0x0800 | ||||
#define GL_EXP2 0x0801 | ||||
/* FogParameter */ | ||||
/* GL_FOG_COLOR */ | ||||
/* GL_FOG_DENSITY */ | ||||
/* GL_FOG_END */ | ||||
/* GL_FOG_INDEX */ | ||||
/* GL_FOG_MODE */ | ||||
/* GL_FOG_START */ | ||||
/* FrontFaceDirection */ | ||||
#define GL_CW 0x0900 | ||||
#define GL_CCW 0x0901 | ||||
/* GetMapQuery */ | ||||
#define GL_COEFF 0x0A00 | ||||
#define GL_ORDER 0x0A01 | ||||
#define GL_DOMAIN 0x0A02 | ||||
/* GetPixelMap */ | ||||
#define GL_PIXEL_MAP_I_TO_I 0x0C70 | ||||
#define GL_PIXEL_MAP_S_TO_S 0x0C71 | ||||
#define GL_PIXEL_MAP_I_TO_R 0x0C72 | ||||
#define GL_PIXEL_MAP_I_TO_G 0x0C73 | ||||
#define GL_PIXEL_MAP_I_TO_B 0x0C74 | ||||
#define GL_PIXEL_MAP_I_TO_A 0x0C75 | ||||
#define GL_PIXEL_MAP_R_TO_R 0x0C76 | ||||
#define GL_PIXEL_MAP_G_TO_G 0x0C77 | ||||
#define GL_PIXEL_MAP_B_TO_B 0x0C78 | ||||
#define GL_PIXEL_MAP_A_TO_A 0x0C79 | ||||
/* GetPointervPName */ | ||||
#define GL_VERTEX_ARRAY_POINTER 0x808E | ||||
#define GL_NORMAL_ARRAY_POINTER 0x808F | ||||
#define GL_COLOR_ARRAY_POINTER 0x8090 | ||||
#define GL_INDEX_ARRAY_POINTER 0x8091 | ||||
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 | ||||
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 | ||||
/* GetPName */ | ||||
#define GL_CURRENT_COLOR 0x0B00 | ||||
#define GL_CURRENT_INDEX 0x0B01 | ||||
#define GL_CURRENT_NORMAL 0x0B02 | ||||
#define GL_CURRENT_TEXTURE_COORDS 0x0B03 | ||||
#define GL_CURRENT_RASTER_COLOR 0x0B04 | ||||
#define GL_CURRENT_RASTER_INDEX 0x0B05 | ||||
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 | ||||
#define GL_CURRENT_RASTER_POSITION 0x0B07 | ||||
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 | ||||
#define GL_CURRENT_RASTER_DISTANCE 0x0B09 | ||||
#define GL_POINT_SMOOTH 0x0B10 | ||||
#define GL_POINT_SIZE 0x0B11 | ||||
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 | ||||
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 | ||||
#define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE | ||||
#define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY | ||||
#define GL_LINE_SMOOTH 0x0B20 | ||||
#define GL_LINE_WIDTH 0x0B21 | ||||
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 | ||||
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 | ||||
#define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE | ||||
#define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY | ||||
#define GL_LINE_STIPPLE 0x0B24 | ||||
#define GL_LINE_STIPPLE_PATTERN 0x0B25 | ||||
#define GL_LINE_STIPPLE_REPEAT 0x0B26 | ||||
#define GL_LIST_MODE 0x0B30 | ||||
#define GL_MAX_LIST_NESTING 0x0B31 | ||||
#define GL_LIST_BASE 0x0B32 | ||||
#define GL_LIST_INDEX 0x0B33 | ||||
#define GL_POLYGON_MODE 0x0B40 | ||||
#define GL_POLYGON_SMOOTH 0x0B41 | ||||
#define GL_POLYGON_STIPPLE 0x0B42 | ||||
#define GL_EDGE_FLAG 0x0B43 | ||||
#define GL_CULL_FACE 0x0B44 | ||||
#define GL_CULL_FACE_MODE 0x0B45 | ||||
#define GL_FRONT_FACE 0x0B46 | ||||
#define GL_LIGHTING 0x0B50 | ||||
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 | ||||
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 | ||||
#define GL_LIGHT_MODEL_AMBIENT 0x0B53 | ||||
#define GL_SHADE_MODEL 0x0B54 | ||||
#define GL_COLOR_MATERIAL_FACE 0x0B55 | ||||
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 | ||||
#define GL_COLOR_MATERIAL 0x0B57 | ||||
#define GL_FOG 0x0B60 | ||||
#define GL_FOG_INDEX 0x0B61 | ||||
#define GL_FOG_DENSITY 0x0B62 | ||||
#define GL_FOG_START 0x0B63 | ||||
#define GL_FOG_END 0x0B64 | ||||
#define GL_FOG_MODE 0x0B65 | ||||
#define GL_FOG_COLOR 0x0B66 | ||||
#define GL_DEPTH_RANGE 0x0B70 | ||||
#define GL_DEPTH_TEST 0x0B71 | ||||
#define GL_DEPTH_WRITEMASK 0x0B72 | ||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73 | ||||
#define GL_DEPTH_FUNC 0x0B74 | ||||
#define GL_ACCUM_CLEAR_VALUE 0x0B80 | ||||
#define GL_STENCIL_TEST 0x0B90 | ||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91 | ||||
#define GL_STENCIL_FUNC 0x0B92 | ||||
#define GL_STENCIL_VALUE_MASK 0x0B93 | ||||
#define GL_STENCIL_FAIL 0x0B94 | ||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | ||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | ||||
#define GL_STENCIL_REF 0x0B97 | ||||
#define GL_STENCIL_WRITEMASK 0x0B98 | ||||
#define GL_MATRIX_MODE 0x0BA0 | ||||
#define GL_NORMALIZE 0x0BA1 | ||||
#define GL_VIEWPORT 0x0BA2 | ||||
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 | ||||
#define GL_PROJECTION_STACK_DEPTH 0x0BA4 | ||||
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 | ||||
#define GL_MODELVIEW_MATRIX 0x0BA6 | ||||
#define GL_PROJECTION_MATRIX 0x0BA7 | ||||
#define GL_TEXTURE_MATRIX 0x0BA8 | ||||
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 | ||||
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 | ||||
#define GL_ALPHA_TEST 0x0BC0 | ||||
#define GL_ALPHA_TEST_FUNC 0x0BC1 | ||||
#define GL_ALPHA_TEST_REF 0x0BC2 | ||||
#define GL_DITHER 0x0BD0 | ||||
#define GL_BLEND_DST 0x0BE0 | ||||
#define GL_BLEND_SRC 0x0BE1 | ||||
#define GL_BLEND 0x0BE2 | ||||
#define GL_LOGIC_OP_MODE 0x0BF0 | ||||
#define GL_INDEX_LOGIC_OP 0x0BF1 | ||||
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP | ||||
#define GL_COLOR_LOGIC_OP 0x0BF2 | ||||
#define GL_AUX_BUFFERS 0x0C00 | ||||
#define GL_DRAW_BUFFER 0x0C01 | ||||
#define GL_READ_BUFFER 0x0C02 | ||||
#define GL_SCISSOR_BOX 0x0C10 | ||||
#define GL_SCISSOR_TEST 0x0C11 | ||||
#define GL_INDEX_CLEAR_VALUE 0x0C20 | ||||
#define GL_INDEX_WRITEMASK 0x0C21 | ||||
#define GL_COLOR_CLEAR_VALUE 0x0C22 | ||||
#define GL_COLOR_WRITEMASK 0x0C23 | ||||
#define GL_INDEX_MODE 0x0C30 | ||||
#define GL_RGBA_MODE 0x0C31 | ||||
#define GL_DOUBLEBUFFER 0x0C32 | ||||
#define GL_STEREO 0x0C33 | ||||
#define GL_RENDER_MODE 0x0C40 | ||||
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 | ||||
#define GL_POINT_SMOOTH_HINT 0x0C51 | ||||
#define GL_LINE_SMOOTH_HINT 0x0C52 | ||||
#define GL_POLYGON_SMOOTH_HINT 0x0C53 | ||||
#define GL_FOG_HINT 0x0C54 | ||||
#define GL_TEXTURE_GEN_S 0x0C60 | ||||
#define GL_TEXTURE_GEN_T 0x0C61 | ||||
#define GL_TEXTURE_GEN_R 0x0C62 | ||||
#define GL_TEXTURE_GEN_Q 0x0C63 | ||||
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 | ||||
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 | ||||
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 | ||||
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 | ||||
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 | ||||
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 | ||||
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 | ||||
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 | ||||
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 | ||||
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 | ||||
#define GL_UNPACK_SWAP_BYTES 0x0CF0 | ||||
#define GL_UNPACK_LSB_FIRST 0x0CF1 | ||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2 | ||||
#define GL_UNPACK_SKIP_ROWS 0x0CF3 | ||||
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 | ||||
#define GL_UNPACK_ALIGNMENT 0x0CF5 | ||||
#define GL_PACK_SWAP_BYTES 0x0D00 | ||||
#define GL_PACK_LSB_FIRST 0x0D01 | ||||
#define GL_PACK_ROW_LENGTH 0x0D02 | ||||
#define GL_PACK_SKIP_ROWS 0x0D03 | ||||
#define GL_PACK_SKIP_PIXELS 0x0D04 | ||||
#define GL_PACK_ALIGNMENT 0x0D05 | ||||
#define GL_MAP_COLOR 0x0D10 | ||||
#define GL_MAP_STENCIL 0x0D11 | ||||
#define GL_INDEX_SHIFT 0x0D12 | ||||
#define GL_INDEX_OFFSET 0x0D13 | ||||
#define GL_RED_SCALE 0x0D14 | ||||
#define GL_RED_BIAS 0x0D15 | ||||
#define GL_ZOOM_X 0x0D16 | ||||
#define GL_ZOOM_Y 0x0D17 | ||||
#define GL_GREEN_SCALE 0x0D18 | ||||
#define GL_GREEN_BIAS 0x0D19 | ||||
#define GL_BLUE_SCALE 0x0D1A | ||||
#define GL_BLUE_BIAS 0x0D1B | ||||
#define GL_ALPHA_SCALE 0x0D1C | ||||
#define GL_ALPHA_BIAS 0x0D1D | ||||
#define GL_DEPTH_SCALE 0x0D1E | ||||
#define GL_DEPTH_BIAS 0x0D1F | ||||
#define GL_MAX_EVAL_ORDER 0x0D30 | ||||
#define GL_MAX_LIGHTS 0x0D31 | ||||
#define GL_MAX_CLIP_PLANES 0x0D32 | ||||
#define GL_MAX_TEXTURE_SIZE 0x0D33 | ||||
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 | ||||
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 | ||||
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 | ||||
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 | ||||
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 | ||||
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 | ||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A | ||||
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B | ||||
#define GL_SUBPIXEL_BITS 0x0D50 | ||||
#define GL_INDEX_BITS 0x0D51 | ||||
#define GL_RED_BITS 0x0D52 | ||||
#define GL_GREEN_BITS 0x0D53 | ||||
#define GL_BLUE_BITS 0x0D54 | ||||
#define GL_ALPHA_BITS 0x0D55 | ||||
#define GL_DEPTH_BITS 0x0D56 | ||||
#define GL_STENCIL_BITS 0x0D57 | ||||
#define GL_ACCUM_RED_BITS 0x0D58 | ||||
#define GL_ACCUM_GREEN_BITS 0x0D59 | ||||
#define GL_ACCUM_BLUE_BITS 0x0D5A | ||||
#define GL_ACCUM_ALPHA_BITS 0x0D5B | ||||
#define GL_NAME_STACK_DEPTH 0x0D70 | ||||
#define GL_AUTO_NORMAL 0x0D80 | ||||
#define GL_MAP1_COLOR_4 0x0D90 | ||||
#define GL_MAP1_INDEX 0x0D91 | ||||
#define GL_MAP1_NORMAL 0x0D92 | ||||
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 | ||||
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 | ||||
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 | ||||
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 | ||||
#define GL_MAP1_VERTEX_3 0x0D97 | ||||
#define GL_MAP1_VERTEX_4 0x0D98 | ||||
#define GL_MAP2_COLOR_4 0x0DB0 | ||||
#define GL_MAP2_INDEX 0x0DB1 | ||||
#define GL_MAP2_NORMAL 0x0DB2 | ||||
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 | ||||
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 | ||||
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 | ||||
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 | ||||
#define GL_MAP2_VERTEX_3 0x0DB7 | ||||
#define GL_MAP2_VERTEX_4 0x0DB8 | ||||
#define GL_MAP1_GRID_DOMAIN 0x0DD0 | ||||
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 | ||||
#define GL_MAP2_GRID_DOMAIN 0x0DD2 | ||||
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 | ||||
#define GL_TEXTURE_1D 0x0DE0 | ||||
#define GL_TEXTURE_2D 0x0DE1 | ||||
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 | ||||
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 | ||||
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 | ||||
#define GL_SELECTION_BUFFER_POINTER 0x0DF3 | ||||
#define GL_SELECTION_BUFFER_SIZE 0x0DF4 | ||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00 | ||||
#define GL_POLYGON_OFFSET_POINT 0x2A01 | ||||
#define GL_POLYGON_OFFSET_LINE 0x2A02 | ||||
#define GL_POLYGON_OFFSET_FILL 0x8037 | ||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038 | ||||
#define GL_TEXTURE_BINDING_1D 0x8068 | ||||
#define GL_TEXTURE_BINDING_2D 0x8069 | ||||
#define GL_TEXTURE_BINDING_3D 0x806A | ||||
#define GL_VERTEX_ARRAY 0x8074 | ||||
#define GL_NORMAL_ARRAY 0x8075 | ||||
#define GL_COLOR_ARRAY 0x8076 | ||||
#define GL_INDEX_ARRAY 0x8077 | ||||
#define GL_TEXTURE_COORD_ARRAY 0x8078 | ||||
#define GL_EDGE_FLAG_ARRAY 0x8079 | ||||
#define GL_VERTEX_ARRAY_SIZE 0x807A | ||||
#define GL_VERTEX_ARRAY_TYPE 0x807B | ||||
#define GL_VERTEX_ARRAY_STRIDE 0x807C | ||||
#define GL_NORMAL_ARRAY_TYPE 0x807E | ||||
#define GL_NORMAL_ARRAY_STRIDE 0x807F | ||||
#define GL_COLOR_ARRAY_SIZE 0x8081 | ||||
#define GL_COLOR_ARRAY_TYPE 0x8082 | ||||
#define GL_COLOR_ARRAY_STRIDE 0x8083 | ||||
#define GL_INDEX_ARRAY_TYPE 0x8085 | ||||
#define GL_INDEX_ARRAY_STRIDE 0x8086 | ||||
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 | ||||
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 | ||||
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A | ||||
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C | ||||
/* GL_VERTEX_ARRAY_COUNT_EXT */ | ||||
/* GL_NORMAL_ARRAY_COUNT_EXT */ | ||||
/* GL_COLOR_ARRAY_COUNT_EXT */ | ||||
/* GL_INDEX_ARRAY_COUNT_EXT */ | ||||
/* GL_TEXTURE_COORD_ARRAY_COUNT_EXT */ | ||||
/* GL_EDGE_FLAG_ARRAY_COUNT_EXT */ | ||||
/* GetTextureParameter */ | ||||
/* GL_TEXTURE_MAG_FILTER */ | ||||
/* GL_TEXTURE_MIN_FILTER */ | ||||
/* GL_TEXTURE_WRAP_S */ | ||||
/* GL_TEXTURE_WRAP_T */ | ||||
#define GL_TEXTURE_WIDTH 0x1000 | ||||
#define GL_TEXTURE_HEIGHT 0x1001 | ||||
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 | ||||
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT | ||||
#define GL_TEXTURE_BORDER_COLOR 0x1004 | ||||
#define GL_TEXTURE_BORDER 0x1005 | ||||
#define GL_TEXTURE_RED_SIZE 0x805C | ||||
#define GL_TEXTURE_GREEN_SIZE 0x805D | ||||
#define GL_TEXTURE_BLUE_SIZE 0x805E | ||||
#define GL_TEXTURE_ALPHA_SIZE 0x805F | ||||
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 | ||||
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 | ||||
#define GL_TEXTURE_PRIORITY 0x8066 | ||||
#define GL_TEXTURE_RESIDENT 0x8067 | ||||
/* HintMode */ | ||||
#define GL_DONT_CARE 0x1100 | ||||
#define GL_FASTEST 0x1101 | ||||
#define GL_NICEST 0x1102 | ||||
/* HintTarget */ | ||||
/* GL_PERSPECTIVE_CORRECTION_HINT */ | ||||
/* GL_POINT_SMOOTH_HINT */ | ||||
/* GL_LINE_SMOOTH_HINT */ | ||||
/* GL_POLYGON_SMOOTH_HINT */ | ||||
/* GL_FOG_HINT */ | ||||
/* IndexMaterialParameterSGI */ | ||||
/* GL_INDEX_OFFSET */ | ||||
/* IndexPointerType */ | ||||
/* GL_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_DOUBLE */ | ||||
/* IndexFunctionSGI */ | ||||
/* GL_NEVER */ | ||||
/* GL_LESS */ | ||||
/* GL_EQUAL */ | ||||
/* GL_LEQUAL */ | ||||
/* GL_GREATER */ | ||||
/* GL_NOTEQUAL */ | ||||
/* GL_GEQUAL */ | ||||
/* GL_ALWAYS */ | ||||
/* LightModelParameter */ | ||||
/* GL_LIGHT_MODEL_AMBIENT */ | ||||
/* GL_LIGHT_MODEL_LOCAL_VIEWER */ | ||||
/* GL_LIGHT_MODEL_TWO_SIDE */ | ||||
/* LightParameter */ | ||||
#define GL_AMBIENT 0x1200 | ||||
#define GL_DIFFUSE 0x1201 | ||||
#define GL_SPECULAR 0x1202 | ||||
#define GL_POSITION 0x1203 | ||||
#define GL_SPOT_DIRECTION 0x1204 | ||||
#define GL_SPOT_EXPONENT 0x1205 | ||||
#define GL_SPOT_CUTOFF 0x1206 | ||||
#define GL_CONSTANT_ATTENUATION 0x1207 | ||||
#define GL_LINEAR_ATTENUATION 0x1208 | ||||
#define GL_QUADRATIC_ATTENUATION 0x1209 | ||||
/* ListMode */ | ||||
#define GL_COMPILE 0x1300 | ||||
#define GL_COMPILE_AND_EXECUTE 0x1301 | ||||
/* DataType */ | ||||
#define GL_BYTE 0x1400 | ||||
#define GL_UNSIGNED_BYTE 0x1401 | ||||
#define GL_SHORT 0x1402 | ||||
#define GL_UNSIGNED_SHORT 0x1403 | ||||
#define GL_INT 0x1404 | ||||
#define GL_UNSIGNED_INT 0x1405 | ||||
#define GL_FLOAT 0x1406 | ||||
#define GL_2_BYTES 0x1407 | ||||
#define GL_3_BYTES 0x1408 | ||||
#define GL_4_BYTES 0x1409 | ||||
#define GL_DOUBLE 0x140A | ||||
#define GL_DOUBLE_EXT 0x140A | ||||
/* ListNameType */ | ||||
/* GL_BYTE */ | ||||
/* GL_UNSIGNED_BYTE */ | ||||
/* GL_SHORT */ | ||||
/* GL_UNSIGNED_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_UNSIGNED_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_2_BYTES */ | ||||
/* GL_3_BYTES */ | ||||
/* GL_4_BYTES */ | ||||
/* LogicOp */ | ||||
#define GL_CLEAR 0x1500 | ||||
#define GL_AND 0x1501 | ||||
#define GL_AND_REVERSE 0x1502 | ||||
#define GL_COPY 0x1503 | ||||
#define GL_AND_INVERTED 0x1504 | ||||
#define GL_NOOP 0x1505 | ||||
#define GL_XOR 0x1506 | ||||
#define GL_OR 0x1507 | ||||
#define GL_NOR 0x1508 | ||||
#define GL_EQUIV 0x1509 | ||||
#define GL_INVERT 0x150A | ||||
#define GL_OR_REVERSE 0x150B | ||||
#define GL_COPY_INVERTED 0x150C | ||||
#define GL_OR_INVERTED 0x150D | ||||
#define GL_NAND 0x150E | ||||
#define GL_SET 0x150F | ||||
/* MapTarget */ | ||||
/* GL_MAP1_COLOR_4 */ | ||||
/* GL_MAP1_INDEX */ | ||||
/* GL_MAP1_NORMAL */ | ||||
/* GL_MAP1_TEXTURE_COORD_1 */ | ||||
/* GL_MAP1_TEXTURE_COORD_2 */ | ||||
/* GL_MAP1_TEXTURE_COORD_3 */ | ||||
/* GL_MAP1_TEXTURE_COORD_4 */ | ||||
/* GL_MAP1_VERTEX_3 */ | ||||
/* GL_MAP1_VERTEX_4 */ | ||||
/* GL_MAP2_COLOR_4 */ | ||||
/* GL_MAP2_INDEX */ | ||||
/* GL_MAP2_NORMAL */ | ||||
/* GL_MAP2_TEXTURE_COORD_1 */ | ||||
/* GL_MAP2_TEXTURE_COORD_2 */ | ||||
/* GL_MAP2_TEXTURE_COORD_3 */ | ||||
/* GL_MAP2_TEXTURE_COORD_4 */ | ||||
/* GL_MAP2_VERTEX_3 */ | ||||
/* GL_MAP2_VERTEX_4 */ | ||||
/* MaterialFace */ | ||||
/* GL_FRONT */ | ||||
/* GL_BACK */ | ||||
/* GL_FRONT_AND_BACK */ | ||||
/* MaterialParameter */ | ||||
#define GL_EMISSION 0x1600 | ||||
#define GL_SHININESS 0x1601 | ||||
#define GL_AMBIENT_AND_DIFFUSE 0x1602 | ||||
#define GL_COLOR_INDEXES 0x1603 | ||||
/* GL_AMBIENT */ | ||||
/* GL_DIFFUSE */ | ||||
/* GL_SPECULAR */ | ||||
/* MatrixMode */ | ||||
#define GL_MODELVIEW 0x1700 | ||||
#define GL_PROJECTION 0x1701 | ||||
#define GL_TEXTURE 0x1702 | ||||
/* MeshMode1 */ | ||||
/* GL_POINT */ | ||||
/* GL_LINE */ | ||||
/* MeshMode2 */ | ||||
/* GL_POINT */ | ||||
/* GL_LINE */ | ||||
/* GL_FILL */ | ||||
/* NormalPointerType */ | ||||
/* GL_BYTE */ | ||||
/* GL_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_DOUBLE */ | ||||
/* PixelCopyType */ | ||||
#define GL_COLOR 0x1800 | ||||
#define GL_DEPTH 0x1801 | ||||
#define GL_STENCIL 0x1802 | ||||
/* PixelFormat */ | ||||
#define GL_COLOR_INDEX 0x1900 | ||||
#define GL_STENCIL_INDEX 0x1901 | ||||
#define GL_DEPTH_COMPONENT 0x1902 | ||||
#define GL_RED 0x1903 | ||||
#define GL_GREEN 0x1904 | ||||
#define GL_BLUE 0x1905 | ||||
#define GL_ALPHA 0x1906 | ||||
#define GL_RGB 0x1907 | ||||
#define GL_RGBA 0x1908 | ||||
#define GL_LUMINANCE 0x1909 | ||||
#define GL_LUMINANCE_ALPHA 0x190A | ||||
/* GL_ABGR_EXT */ | ||||
/* PixelMap */ | ||||
/* GL_PIXEL_MAP_I_TO_I */ | ||||
/* GL_PIXEL_MAP_S_TO_S */ | ||||
/* GL_PIXEL_MAP_I_TO_R */ | ||||
/* GL_PIXEL_MAP_I_TO_G */ | ||||
/* GL_PIXEL_MAP_I_TO_B */ | ||||
/* GL_PIXEL_MAP_I_TO_A */ | ||||
/* GL_PIXEL_MAP_R_TO_R */ | ||||
/* GL_PIXEL_MAP_G_TO_G */ | ||||
/* GL_PIXEL_MAP_B_TO_B */ | ||||
/* GL_PIXEL_MAP_A_TO_A */ | ||||
/* PixelStoreParameter */ | ||||
/* GL_UNPACK_SWAP_BYTES */ | ||||
/* GL_UNPACK_LSB_FIRST */ | ||||
/* GL_UNPACK_ROW_LENGTH */ | ||||
/* GL_UNPACK_SKIP_ROWS */ | ||||
/* GL_UNPACK_SKIP_PIXELS */ | ||||
/* GL_UNPACK_ALIGNMENT */ | ||||
/* GL_PACK_SWAP_BYTES */ | ||||
/* GL_PACK_LSB_FIRST */ | ||||
/* GL_PACK_ROW_LENGTH */ | ||||
/* GL_PACK_SKIP_ROWS */ | ||||
/* GL_PACK_SKIP_PIXELS */ | ||||
/* GL_PACK_ALIGNMENT */ | ||||
/* PixelTransferParameter */ | ||||
/* GL_MAP_COLOR */ | ||||
/* GL_MAP_STENCIL */ | ||||
/* GL_INDEX_SHIFT */ | ||||
/* GL_INDEX_OFFSET */ | ||||
/* GL_RED_SCALE */ | ||||
/* GL_RED_BIAS */ | ||||
/* GL_GREEN_SCALE */ | ||||
/* GL_GREEN_BIAS */ | ||||
/* GL_BLUE_SCALE */ | ||||
/* GL_BLUE_BIAS */ | ||||
/* GL_ALPHA_SCALE */ | ||||
/* GL_ALPHA_BIAS */ | ||||
/* GL_DEPTH_SCALE */ | ||||
/* GL_DEPTH_BIAS */ | ||||
/* PixelType */ | ||||
#define GL_BITMAP 0x1A00 | ||||
/* GL_BYTE */ | ||||
/* GL_UNSIGNED_BYTE */ | ||||
/* GL_SHORT */ | ||||
/* GL_UNSIGNED_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_UNSIGNED_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_UNSIGNED_BYTE_3_3_2_EXT */ | ||||
/* GL_UNSIGNED_SHORT_4_4_4_4_EXT */ | ||||
/* GL_UNSIGNED_SHORT_5_5_5_1_EXT */ | ||||
/* GL_UNSIGNED_INT_8_8_8_8_EXT */ | ||||
/* GL_UNSIGNED_INT_10_10_10_2_EXT */ | ||||
/* PolygonMode */ | ||||
#define GL_POINT 0x1B00 | ||||
#define GL_LINE 0x1B01 | ||||
#define GL_FILL 0x1B02 | ||||
/* ReadBufferMode */ | ||||
/* GL_FRONT_LEFT */ | ||||
/* GL_FRONT_RIGHT */ | ||||
/* GL_BACK_LEFT */ | ||||
/* GL_BACK_RIGHT */ | ||||
/* GL_FRONT */ | ||||
/* GL_BACK */ | ||||
/* GL_LEFT */ | ||||
/* GL_RIGHT */ | ||||
/* GL_AUX0 */ | ||||
/* GL_AUX1 */ | ||||
/* GL_AUX2 */ | ||||
/* GL_AUX3 */ | ||||
/* RenderingMode */ | ||||
#define GL_RENDER 0x1C00 | ||||
#define GL_FEEDBACK 0x1C01 | ||||
#define GL_SELECT 0x1C02 | ||||
/* ShadingModel */ | ||||
#define GL_FLAT 0x1D00 | ||||
#define GL_SMOOTH 0x1D01 | ||||
/* StencilFunction */ | ||||
/* GL_NEVER */ | ||||
/* GL_LESS */ | ||||
/* GL_EQUAL */ | ||||
/* GL_LEQUAL */ | ||||
/* GL_GREATER */ | ||||
/* GL_NOTEQUAL */ | ||||
/* GL_GEQUAL */ | ||||
/* GL_ALWAYS */ | ||||
/* StencilOp */ | ||||
/* GL_ZERO */ | ||||
#define GL_KEEP 0x1E00 | ||||
#define GL_REPLACE 0x1E01 | ||||
#define GL_INCR 0x1E02 | ||||
#define GL_DECR 0x1E03 | ||||
/* GL_INVERT */ | ||||
/* StringName */ | ||||
#define GL_VENDOR 0x1F00 | ||||
#define GL_RENDERER 0x1F01 | ||||
#define GL_VERSION 0x1F02 | ||||
#define GL_EXTENSIONS 0x1F03 | ||||
/* TexCoordPointerType */ | ||||
/* GL_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_DOUBLE */ | ||||
/* TextureCoordName */ | ||||
#define GL_S 0x2000 | ||||
#define GL_T 0x2001 | ||||
#define GL_R 0x2002 | ||||
#define GL_Q 0x2003 | ||||
/* TextureEnvMode */ | ||||
#define GL_MODULATE 0x2100 | ||||
#define GL_DECAL 0x2101 | ||||
/* GL_BLEND */ | ||||
/* GL_REPLACE */ | ||||
/* GL_ADD */ | ||||
/* TextureEnvParameter */ | ||||
#define GL_TEXTURE_ENV_MODE 0x2200 | ||||
#define GL_TEXTURE_ENV_COLOR 0x2201 | ||||
/* TextureEnvTarget */ | ||||
#define GL_TEXTURE_ENV 0x2300 | ||||
/* TextureGenMode */ | ||||
#define GL_EYE_LINEAR 0x2400 | ||||
#define GL_OBJECT_LINEAR 0x2401 | ||||
#define GL_SPHERE_MAP 0x2402 | ||||
/* TextureGenParameter */ | ||||
#define GL_TEXTURE_GEN_MODE 0x2500 | ||||
#define GL_OBJECT_PLANE 0x2501 | ||||
#define GL_EYE_PLANE 0x2502 | ||||
/* TextureMagFilter */ | ||||
#define GL_NEAREST 0x2600 | ||||
#define GL_LINEAR 0x2601 | ||||
/* TextureMinFilter */ | ||||
/* GL_NEAREST */ | ||||
/* GL_LINEAR */ | ||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 | ||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 | ||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 | ||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 | ||||
/* TextureParameterName */ | ||||
#define GL_TEXTURE_MAG_FILTER 0x2800 | ||||
#define GL_TEXTURE_MIN_FILTER 0x2801 | ||||
#define GL_TEXTURE_WRAP_S 0x2802 | ||||
#define GL_TEXTURE_WRAP_T 0x2803 | ||||
/* GL_TEXTURE_BORDER_COLOR */ | ||||
/* GL_TEXTURE_PRIORITY */ | ||||
/* TextureTarget */ | ||||
/* GL_TEXTURE_1D */ | ||||
/* GL_TEXTURE_2D */ | ||||
#define GL_PROXY_TEXTURE_1D 0x8063 | ||||
#define GL_PROXY_TEXTURE_2D 0x8064 | ||||
/* TextureWrapMode */ | ||||
#define GL_CLAMP 0x2900 | ||||
#define GL_REPEAT 0x2901 | ||||
/* PixelInternalFormat */ | ||||
#define GL_R3_G3_B2 0x2A10 | ||||
#define GL_ALPHA4 0x803B | ||||
#define GL_ALPHA8 0x803C | ||||
#define GL_ALPHA12 0x803D | ||||
#define GL_ALPHA16 0x803E | ||||
#define GL_LUMINANCE4 0x803F | ||||
#define GL_LUMINANCE8 0x8040 | ||||
#define GL_LUMINANCE12 0x8041 | ||||
#define GL_LUMINANCE16 0x8042 | ||||
#define GL_LUMINANCE4_ALPHA4 0x8043 | ||||
#define GL_LUMINANCE6_ALPHA2 0x8044 | ||||
#define GL_LUMINANCE8_ALPHA8 0x8045 | ||||
#define GL_LUMINANCE12_ALPHA4 0x8046 | ||||
#define GL_LUMINANCE12_ALPHA12 0x8047 | ||||
#define GL_LUMINANCE16_ALPHA16 0x8048 | ||||
#define GL_INTENSITY 0x8049 | ||||
#define GL_INTENSITY4 0x804A | ||||
#define GL_INTENSITY8 0x804B | ||||
#define GL_INTENSITY12 0x804C | ||||
#define GL_INTENSITY16 0x804D | ||||
#define GL_RGB4 0x804F | ||||
#define GL_RGB5 0x8050 | ||||
#define GL_RGB8 0x8051 | ||||
#define GL_RGB10 0x8052 | ||||
#define GL_RGB12 0x8053 | ||||
#define GL_RGB16 0x8054 | ||||
#define GL_RGBA2 0x8055 | ||||
#define GL_RGBA4 0x8056 | ||||
#define GL_RGB5_A1 0x8057 | ||||
#define GL_RGBA8 0x8058 | ||||
#define GL_RGB10_A2 0x8059 | ||||
#define GL_RGBA12 0x805A | ||||
#define GL_RGBA16 0x805B | ||||
/* InterleavedArrayFormat */ | ||||
#define GL_V2F 0x2A20 | ||||
#define GL_V3F 0x2A21 | ||||
#define GL_C4UB_V2F 0x2A22 | ||||
#define GL_C4UB_V3F 0x2A23 | ||||
#define GL_C3F_V3F 0x2A24 | ||||
#define GL_N3F_V3F 0x2A25 | ||||
#define GL_C4F_N3F_V3F 0x2A26 | ||||
#define GL_T2F_V3F 0x2A27 | ||||
#define GL_T4F_V4F 0x2A28 | ||||
#define GL_T2F_C4UB_V3F 0x2A29 | ||||
#define GL_T2F_C3F_V3F 0x2A2A | ||||
#define GL_T2F_N3F_V3F 0x2A2B | ||||
#define GL_T2F_C4F_N3F_V3F 0x2A2C | ||||
#define GL_T4F_C4F_N3F_V4F 0x2A2D | ||||
/* VertexPointerType */ | ||||
/* GL_SHORT */ | ||||
/* GL_INT */ | ||||
/* GL_FLOAT */ | ||||
/* GL_DOUBLE */ | ||||
/* ClipPlaneName */ | ||||
#define GL_CLIP_PLANE0 0x3000 | ||||
#define GL_CLIP_PLANE1 0x3001 | ||||
#define GL_CLIP_PLANE2 0x3002 | ||||
#define GL_CLIP_PLANE3 0x3003 | ||||
#define GL_CLIP_PLANE4 0x3004 | ||||
#define GL_CLIP_PLANE5 0x3005 | ||||
/* LightName */ | ||||
#define GL_LIGHT0 0x4000 | ||||
#define GL_LIGHT1 0x4001 | ||||
#define GL_LIGHT2 0x4002 | ||||
#define GL_LIGHT3 0x4003 | ||||
#define GL_LIGHT4 0x4004 | ||||
#define GL_LIGHT5 0x4005 | ||||
#define GL_LIGHT6 0x4006 | ||||
#define GL_LIGHT7 0x4007 | ||||
/* EXT_abgr */ | ||||
#define GL_ABGR_EXT 0x8000 | ||||
/* EXT_blend_subtract */ | ||||
#define GL_FUNC_SUBTRACT_EXT 0x800A | ||||
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B | ||||
/* EXT_packed_pixels */ | ||||
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 | ||||
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 | ||||
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 | ||||
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 | ||||
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 | ||||
/* OpenGL12 */ | ||||
#define GL_PACK_SKIP_IMAGES 0x806B | ||||
#define GL_PACK_IMAGE_HEIGHT 0x806C | ||||
#define GL_UNPACK_SKIP_IMAGES 0x806D | ||||
#define GL_UNPACK_IMAGE_HEIGHT 0x806E | ||||
#define GL_TEXTURE_3D 0x806F | ||||
#define GL_PROXY_TEXTURE_3D 0x8070 | ||||
#define GL_TEXTURE_DEPTH 0x8071 | ||||
#define GL_TEXTURE_WRAP_R 0x8072 | ||||
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 | ||||
#define GL_BGR 0x80E0 | ||||
#define GL_BGRA 0x80E1 | ||||
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 | ||||
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | ||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 | ||||
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | ||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | ||||
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 | ||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | ||||
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | ||||
#define GL_UNSIGNED_INT_8_8_8_8 0x8035 | ||||
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 | ||||
#define GL_UNSIGNED_INT_10_10_10_2 0x8036 | ||||
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 | ||||
#define GL_RESCALE_NORMAL 0x803A | ||||
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 | ||||
#define GL_SINGLE_COLOR 0x81F9 | ||||
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA | ||||
#define GL_CLAMP_TO_EDGE 0x812F | ||||
#define GL_TEXTURE_MIN_LOD 0x813A | ||||
#define GL_TEXTURE_MAX_LOD 0x813B | ||||
#define GL_TEXTURE_BASE_LEVEL 0x813C | ||||
#define GL_TEXTURE_MAX_LEVEL 0x813D | ||||
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 | ||||
#define GL_MAX_ELEMENTS_INDICES 0x80E9 | ||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D | ||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | ||||
/* OpenGL13 */ | ||||
#define GL_ACTIVE_TEXTURE 0x84E0 | ||||
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 | ||||
#define GL_MAX_TEXTURE_UNITS 0x84E2 | ||||
#define GL_TEXTURE0 0x84C0 | ||||
#define GL_TEXTURE1 0x84C1 | ||||
#define GL_TEXTURE2 0x84C2 | ||||
#define GL_TEXTURE3 0x84C3 | ||||
#define GL_TEXTURE4 0x84C4 | ||||
#define GL_TEXTURE5 0x84C5 | ||||
#define GL_TEXTURE6 0x84C6 | ||||
#define GL_TEXTURE7 0x84C7 | ||||
#define GL_TEXTURE8 0x84C8 | ||||
#define GL_TEXTURE9 0x84C9 | ||||
#define GL_TEXTURE10 0x84CA | ||||
#define GL_TEXTURE11 0x84CB | ||||
#define GL_TEXTURE12 0x84CC | ||||
#define GL_TEXTURE13 0x84CD | ||||
#define GL_TEXTURE14 0x84CE | ||||
#define GL_TEXTURE15 0x84CF | ||||
#define GL_TEXTURE16 0x84D0 | ||||
#define GL_TEXTURE17 0x84D1 | ||||
#define GL_TEXTURE18 0x84D2 | ||||
#define GL_TEXTURE19 0x84D3 | ||||
#define GL_TEXTURE20 0x84D4 | ||||
#define GL_TEXTURE21 0x84D5 | ||||
#define GL_TEXTURE22 0x84D6 | ||||
#define GL_TEXTURE23 0x84D7 | ||||
#define GL_TEXTURE24 0x84D8 | ||||
#define GL_TEXTURE25 0x84D9 | ||||
#define GL_TEXTURE26 0x84DA | ||||
#define GL_TEXTURE27 0x84DB | ||||
#define GL_TEXTURE28 0x84DC | ||||
#define GL_TEXTURE29 0x84DD | ||||
#define GL_TEXTURE30 0x84DE | ||||
#define GL_TEXTURE31 0x84DF | ||||
#define GL_NORMAL_MAP 0x8511 | ||||
#define GL_REFLECTION_MAP 0x8512 | ||||
#define GL_TEXTURE_CUBE_MAP 0x8513 | ||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | ||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | ||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | ||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | ||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | ||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | ||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | ||||
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B | ||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | ||||
#define GL_COMBINE 0x8570 | ||||
#define GL_COMBINE_RGB 0x8571 | ||||
#define GL_COMBINE_ALPHA 0x8572 | ||||
#define GL_RGB_SCALE 0x8573 | ||||
#define GL_ADD_SIGNED 0x8574 | ||||
#define GL_INTERPOLATE 0x8575 | ||||
#define GL_CONSTANT 0x8576 | ||||
#define GL_PRIMARY_COLOR 0x8577 | ||||
#define GL_PREVIOUS 0x8578 | ||||
#define GL_SOURCE0_RGB 0x8580 | ||||
#define GL_SOURCE1_RGB 0x8581 | ||||
#define GL_SOURCE2_RGB 0x8582 | ||||
#define GL_SOURCE0_ALPHA 0x8588 | ||||
#define GL_SOURCE1_ALPHA 0x8589 | ||||
#define GL_SOURCE2_ALPHA 0x858A | ||||
#define GL_OPERAND0_RGB 0x8590 | ||||
#define GL_OPERAND1_RGB 0x8591 | ||||
#define GL_OPERAND2_RGB 0x8592 | ||||
#define GL_OPERAND0_ALPHA 0x8598 | ||||
#define GL_OPERAND1_ALPHA 0x8599 | ||||
#define GL_OPERAND2_ALPHA 0x859A | ||||
#define GL_SUBTRACT 0x84E7 | ||||
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 | ||||
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 | ||||
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 | ||||
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 | ||||
#define GL_COMPRESSED_ALPHA 0x84E9 | ||||
#define GL_COMPRESSED_LUMINANCE 0x84EA | ||||
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB | ||||
#define GL_COMPRESSED_INTENSITY 0x84EC | ||||
#define GL_COMPRESSED_RGB 0x84ED | ||||
#define GL_COMPRESSED_RGBA 0x84EE | ||||
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF | ||||
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 | ||||
#define GL_TEXTURE_COMPRESSED 0x86A1 | ||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | ||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | ||||
#define GL_DOT3_RGB 0x86AE | ||||
#define GL_DOT3_RGBA 0x86AF | ||||
#define GL_CLAMP_TO_BORDER 0x812D | ||||
#define GL_MULTISAMPLE 0x809D | ||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | ||||
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F | ||||
#define GL_SAMPLE_COVERAGE 0x80A0 | ||||
#define GL_SAMPLE_BUFFERS 0x80A8 | ||||
#define GL_SAMPLES 0x80A9 | ||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA | ||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB | ||||
#define GL_MULTISAMPLE_BIT 0x20000000 | ||||
/* EXT_vertex_array */ | ||||
#define GL_VERTEX_ARRAY_EXT 0x8074 | ||||
#define GL_NORMAL_ARRAY_EXT 0x8075 | ||||
#define GL_COLOR_ARRAY_EXT 0x8076 | ||||
#define GL_INDEX_ARRAY_EXT 0x8077 | ||||
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 | ||||
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 | ||||
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A | ||||
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B | ||||
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C | ||||
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D | ||||
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E | ||||
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F | ||||
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 | ||||
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 | ||||
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 | ||||
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 | ||||
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 | ||||
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 | ||||
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 | ||||
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 | ||||
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 | ||||
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 | ||||
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A | ||||
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B | ||||
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C | ||||
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D | ||||
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E | ||||
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F | ||||
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 | ||||
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 | ||||
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 | ||||
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 | ||||
/* SGIS_texture_lod */ | ||||
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A | ||||
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B | ||||
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C | ||||
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D | ||||
/* EXT_shared_texture_palette */ | ||||
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB | ||||
/* EXT_rescale_normal */ | ||||
#define GL_RESCALE_NORMAL_EXT 0x803A | ||||
/* SGIX_shadow */ | ||||
#define GL_TEXTURE_COMPARE_SGIX 0x819A | ||||
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B | ||||
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C | ||||
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D | ||||
/* SGIX_depth_texture */ | ||||
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 | ||||
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 | ||||
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 | ||||
/* SGIS_generate_mipmap */ | ||||
#define GL_GENERATE_MIPMAP_SGIS 0x8191 | ||||
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 | ||||
/* OpenGL14 */ | ||||
#define GL_POINT_SIZE_MIN 0x8126 | ||||
#define GL_POINT_SIZE_MAX 0x8127 | ||||
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 | ||||
#define GL_POINT_DISTANCE_ATTENUATION 0x8129 | ||||
#define GL_FOG_COORDINATE_SOURCE 0x8450 | ||||
#define GL_FOG_COORDINATE 0x8451 | ||||
#define GL_FRAGMENT_DEPTH 0x8452 | ||||
#define GL_CURRENT_FOG_COORDINATE 0x8453 | ||||
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 | ||||
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 | ||||
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 | ||||
#define GL_FOG_COORDINATE_ARRAY 0x8457 | ||||
#define GL_COLOR_SUM 0x8458 | ||||
#define GL_CURRENT_SECONDARY_COLOR 0x8459 | ||||
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A | ||||
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B | ||||
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C | ||||
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D | ||||
#define GL_SECONDARY_COLOR_ARRAY 0x845E | ||||
#define GL_INCR_WRAP 0x8507 | ||||
#define GL_DECR_WRAP 0x8508 | ||||
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD | ||||
#define GL_TEXTURE_FILTER_CONTROL 0x8500 | ||||
#define GL_TEXTURE_LOD_BIAS 0x8501 | ||||
#define GL_GENERATE_MIPMAP 0x8191 | ||||
#define GL_GENERATE_MIPMAP_HINT 0x8192 | ||||
#define GL_BLEND_DST_RGB 0x80C8 | ||||
#define GL_BLEND_SRC_RGB 0x80C9 | ||||
#define GL_BLEND_DST_ALPHA 0x80CA | ||||
#define GL_BLEND_SRC_ALPHA 0x80CB | ||||
#define GL_MIRRORED_REPEAT 0x8370 | ||||
#define GL_DEPTH_COMPONENT16 0x81A5 | ||||
#define GL_DEPTH_COMPONENT24 0x81A6 | ||||
#define GL_DEPTH_COMPONENT32 0x81A7 | ||||
#define GL_TEXTURE_DEPTH_SIZE 0x884A | ||||
#define GL_DEPTH_TEXTURE_MODE 0x884B | ||||
#define GL_TEXTURE_COMPARE_MODE 0x884C | ||||
#define GL_TEXTURE_COMPARE_FUNC 0x884D | ||||
#define GL_COMPARE_R_TO_TEXTURE 0x884E | ||||
/*************************************************************/ | ||||
WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value); | ||||
WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); | ||||
WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); | ||||
WINGDIAPI void APIENTRY glArrayElement (GLint i); | ||||
WINGDIAPI void APIENTRY glBegin (GLenum mode); | ||||
WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); | ||||
WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); | ||||
WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | ||||
WINGDIAPI void APIENTRY glCallList (GLuint list); | ||||
WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); | ||||
WINGDIAPI void APIENTRY glClear (GLbitfield mask); | ||||
WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | ||||
WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | ||||
WINGDIAPI void APIENTRY glClearDepth (GLclampd depth); | ||||
WINGDIAPI void APIENTRY glClearIndex (GLfloat c); | ||||
WINGDIAPI void APIENTRY glClearStencil (GLint s); | ||||
WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); | ||||
WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); | ||||
WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v); | ||||
WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); | ||||
WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); | ||||
WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue); | ||||
WINGDIAPI void APIENTRY glColor3iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); | ||||
WINGDIAPI void APIENTRY glColor3sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); | ||||
WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v); | ||||
WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); | ||||
WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v); | ||||
WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); | ||||
WINGDIAPI void APIENTRY glColor3usv (const GLushort *v); | ||||
WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); | ||||
WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v); | ||||
WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); | ||||
WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | ||||
WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); | ||||
WINGDIAPI void APIENTRY glColor4iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); | ||||
WINGDIAPI void APIENTRY glColor4sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); | ||||
WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v); | ||||
WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); | ||||
WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v); | ||||
WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); | ||||
WINGDIAPI void APIENTRY glColor4usv (const GLushort *v); | ||||
WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | ||||
WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode); | ||||
WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | ||||
WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); | ||||
WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); | ||||
WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | ||||
WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); | ||||
WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | ||||
WINGDIAPI void APIENTRY glCullFace (GLenum mode); | ||||
WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range); | ||||
WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); | ||||
WINGDIAPI void APIENTRY glDepthFunc (GLenum func); | ||||
WINGDIAPI void APIENTRY glDepthMask (GLboolean flag); | ||||
WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); | ||||
WINGDIAPI void APIENTRY glDisable (GLenum cap); | ||||
WINGDIAPI void APIENTRY glDisableClientState (GLenum array); | ||||
WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | ||||
WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode); | ||||
WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); | ||||
WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | ||||
WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag); | ||||
WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); | ||||
WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag); | ||||
WINGDIAPI void APIENTRY glEnable (GLenum cap); | ||||
WINGDIAPI void APIENTRY glEnableClientState (GLenum array); | ||||
WINGDIAPI void APIENTRY glEnd (void); | ||||
WINGDIAPI void APIENTRY glEndList (void); | ||||
WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u); | ||||
WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u); | ||||
WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u); | ||||
WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u); | ||||
WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); | ||||
WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u); | ||||
WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); | ||||
WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u); | ||||
WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); | ||||
WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); | ||||
WINGDIAPI void APIENTRY glEvalPoint1 (GLint i); | ||||
WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j); | ||||
WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); | ||||
WINGDIAPI void APIENTRY glFinish (void); | ||||
WINGDIAPI void APIENTRY glFlush (void); | ||||
WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param); | ||||
WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); | ||||
WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param); | ||||
WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params); | ||||
WINGDIAPI void APIENTRY glFrontFace (GLenum mode); | ||||
WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); | ||||
WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range); | ||||
WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); | ||||
WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); | ||||
WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); | ||||
WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); | ||||
WINGDIAPI GLenum APIENTRY glGetError (void); | ||||
WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); | ||||
WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); | ||||
WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); | ||||
WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); | ||||
WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); | ||||
WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); | ||||
WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); | ||||
WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); | ||||
WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); | ||||
WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); | ||||
WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); | ||||
WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); | ||||
WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); | ||||
WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); | ||||
WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name); | ||||
WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); | ||||
WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); | ||||
WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); | ||||
WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); | ||||
WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); | ||||
WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); | ||||
WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); | ||||
WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); | ||||
WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); | ||||
WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); | ||||
WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode); | ||||
WINGDIAPI void APIENTRY glIndexMask (GLuint mask); | ||||
WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); | ||||
WINGDIAPI void APIENTRY glIndexd (GLdouble c); | ||||
WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c); | ||||
WINGDIAPI void APIENTRY glIndexf (GLfloat c); | ||||
WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c); | ||||
WINGDIAPI void APIENTRY glIndexi (GLint c); | ||||
WINGDIAPI void APIENTRY glIndexiv (const GLint *c); | ||||
WINGDIAPI void APIENTRY glIndexs (GLshort c); | ||||
WINGDIAPI void APIENTRY glIndexsv (const GLshort *c); | ||||
WINGDIAPI void APIENTRY glIndexub (GLubyte c); | ||||
WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c); | ||||
WINGDIAPI void APIENTRY glInitNames (void); | ||||
WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); | ||||
WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap); | ||||
WINGDIAPI GLboolean APIENTRY glIsList (GLuint list); | ||||
WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture); | ||||
WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); | ||||
WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); | ||||
WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param); | ||||
WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params); | ||||
WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); | ||||
WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); | ||||
WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); | ||||
WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); | ||||
WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); | ||||
WINGDIAPI void APIENTRY glLineWidth (GLfloat width); | ||||
WINGDIAPI void APIENTRY glListBase (GLuint base); | ||||
WINGDIAPI void APIENTRY glLoadIdentity (void); | ||||
WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m); | ||||
WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m); | ||||
WINGDIAPI void APIENTRY glLoadName (GLuint name); | ||||
WINGDIAPI void APIENTRY glLogicOp (GLenum opcode); | ||||
WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); | ||||
WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); | ||||
WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); | ||||
WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); | ||||
WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); | ||||
WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); | ||||
WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); | ||||
WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); | ||||
WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); | ||||
WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); | ||||
WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); | ||||
WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); | ||||
WINGDIAPI void APIENTRY glMatrixMode (GLenum mode); | ||||
WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m); | ||||
WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m); | ||||
WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode); | ||||
WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); | ||||
WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v); | ||||
WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); | ||||
WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); | ||||
WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); | ||||
WINGDIAPI void APIENTRY glNormal3iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); | ||||
WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); | ||||
WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); | ||||
WINGDIAPI void APIENTRY glPassThrough (GLfloat token); | ||||
WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); | ||||
WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); | ||||
WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); | ||||
WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); | ||||
WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); | ||||
WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); | ||||
WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param); | ||||
WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); | ||||
WINGDIAPI void APIENTRY glPointSize (GLfloat size); | ||||
WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); | ||||
WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | ||||
WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask); | ||||
WINGDIAPI void APIENTRY glPopAttrib (void); | ||||
WINGDIAPI void APIENTRY glPopClientAttrib (void); | ||||
WINGDIAPI void APIENTRY glPopMatrix (void); | ||||
WINGDIAPI void APIENTRY glPopName (void); | ||||
WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); | ||||
WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask); | ||||
WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask); | ||||
WINGDIAPI void APIENTRY glPushMatrix (void); | ||||
WINGDIAPI void APIENTRY glPushName (GLuint name); | ||||
WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); | ||||
WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); | ||||
WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y); | ||||
WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y); | ||||
WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); | ||||
WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); | ||||
WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); | ||||
WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); | ||||
WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); | ||||
WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); | ||||
WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); | ||||
WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); | ||||
WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glReadBuffer (GLenum mode); | ||||
WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); | ||||
WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); | ||||
WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); | ||||
WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); | ||||
WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); | ||||
WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); | ||||
WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2); | ||||
WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); | ||||
WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); | ||||
WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode); | ||||
WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); | ||||
WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); | ||||
WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); | ||||
WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); | ||||
WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | ||||
WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); | ||||
WINGDIAPI void APIENTRY glShadeModel (GLenum mode); | ||||
WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | ||||
WINGDIAPI void APIENTRY glStencilMask (GLuint mask); | ||||
WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | ||||
WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s); | ||||
WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s); | ||||
WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glTexCoord1i (GLint s); | ||||
WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glTexCoord1s (GLshort s); | ||||
WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); | ||||
WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); | ||||
WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t); | ||||
WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t); | ||||
WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); | ||||
WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); | ||||
WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); | ||||
WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); | ||||
WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); | ||||
WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); | ||||
WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); | ||||
WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); | ||||
WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | ||||
WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); | ||||
WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); | ||||
WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); | ||||
WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); | ||||
WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); | ||||
WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); | ||||
WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); | ||||
WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); | ||||
WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); | ||||
WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); | ||||
WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | ||||
WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | ||||
WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | ||||
WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); | ||||
WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | ||||
WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); | ||||
WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); | ||||
WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | ||||
WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); | ||||
WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); | ||||
WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y); | ||||
WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); | ||||
WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y); | ||||
WINGDIAPI void APIENTRY glVertex2iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y); | ||||
WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); | ||||
WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); | ||||
WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z); | ||||
WINGDIAPI void APIENTRY glVertex3iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); | ||||
WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); | ||||
WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v); | ||||
WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); | ||||
WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v); | ||||
WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); | ||||
WINGDIAPI void APIENTRY glVertex4iv (const GLint *v); | ||||
WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); | ||||
WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v); | ||||
WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | ||||
WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | ||||
#ifdef __DEFINED_GLAPI | ||||
# undef GLAPI | ||||
# undef __DEFINED_GLAPI | ||||
#endif | ||||
#ifndef GL_GLEXT_LEGACY | ||||
#include <GL/glext.h> | ||||
#endif | ||||
#ifdef __cplusplus | ||||
} | ||||
#endif | ||||
#endif /* __gl_h_ */ | ||||