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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Content/ContentReaders/EffectReader.cs
50 lines | 1.0 KiB | text/x-csharp | CSharpLexer
50 lines | 1.0 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using Microsoft.Xna.Framework.Graphics; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Content | ||||
{ | ||||
internal class EffectReader : ContentTypeReader<Effect> | ||||
{ | ||||
#region Private Supported File Extensions Variable | ||||
private static string[] supportedExtensions = new string[] { ".fxb" }; | ||||
#endregion | ||||
#region Internal Filename Normalizer Method | ||||
internal static string Normalize(string FileName) | ||||
{ | ||||
return Normalize(FileName, supportedExtensions); | ||||
} | ||||
#endregion | ||||
#region Protected Read Method | ||||
protected internal override Effect Read( | ||||
ContentReader input, | ||||
Effect existingInstance | ||||
) { | ||||
int length = input.ReadInt32(); | ||||
Effect effect = new Effect( | ||||
input.ContentManager.GetGraphicsDevice(), | ||||
input.ReadBytes(length) | ||||
); | ||||
effect.Name = input.AssetName; | ||||
return effect; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||